CIV Gold (revived!)

Louis the XIV

Sun King
Joined
Jun 23, 2020
Messages
837
Location
Court of Versailles
Hello fellow Civ fans!
I have taken it upon myself to revive this old dead project. As far as I know CIV Gold is abandoned. I have improved Civ Gold a lot but only for my entertainment like adding Inquisition, Lawyer, Wonders, New Civs, so I think I should upload the Project for people to have as well.


>>>Devolper Thread (Become a Developer!)<<

First of all this is a Community Project, if a fellow civ fan wants to create a Unit Set/Wonder/Civ/LH that does not exist in Civ Gold and gives me permission to use it I will of course use it. By the way if you do choose to create something then it HAS to be Modular.​

Here is a list of things I will add for sure:
-Inquisition (Removes Religions)
-Lawyer (Removes Corporations)
-Totally reworked Civic graphics, I am using the Civic Mod but sadly I forgot who created it so please let me know
-Platy Builder replaces Worldbuilder and Platy pedia replaces Civilopedia
-Some new civs including those created by me
-Varietas Delectat (the one from DoC so there is also art style for Slavic civs, East Asian, and African)
-Advanced Civ (if it has a 100 civ DLL or if I get the Source Code for Merkava's 100 Civ DLL)
-Some small python and XML improvements by me (like Camel bonus, more improvements etc..)
-Forts with Culture
-Maps can get 2 Sizes bigger, so after Huge comes Enormous and then Colossal

Things that are in the current version of the mod:
-platypings Giga and Mega pack: 120 New Wonders and 40 new Projects
-Scrolling Scoreboard
-Yakut and Taiwan civs
-100 Civ DLL
-10 New Religions
-Earth Evolution 2 python map (finished)

Anyway here are some ideas that I'm not sure if I should do so please comment below on which features are worth and worth not.
-On the Rhye's Earth Map an RFC Concept of Civs Spawning Historically but ONLY on that map. For example if you play on Fractal map or you choose Earth 1000 AD scenario then Civs won't spawn. Also this will not be really Rhye's and Fall of Civilization because I don't want it getting to complicated so only Barbarian spawns, historical Wars, and Historical Spawns (no UP no UHV's etc...)

Credits are in the download page!
Please feel free to post your ideas, as I said this is a Community Project so any ideas are welcome any opinions and any help!
 
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-On the Rhye's Earth Map an RFC Concept of Civs Spawning Historically but ONLY on that map. For example if you play on Fractal map or you choose Earth 1000 AD scenario then Civs won't spawn. Also this will not be really Rhye's and Fall of Civilization because I don't want it getting to complicated so only Barbarian spawns, historical Wars, and Historical Spawns (no UP no UHV's etc...)
If it's a rule not for all maps but only one than it sounds a very good idea. I haven't seen such thing anywhere else.
 
If it's a rule not for all maps but only one than it sounds a very good idea. I haven't seen such thing anywhere else.
That is how I'm doing my RFC Spain mod and I already have everything ready. The only hard part will be doing all the spawns, can you imagine for over 100 Civs!!!
Anyway I'm sorry I didn't get to upload it tonight like I said, I was a bit more busy then usual.
 
I just had a weird/fun idea:
Making two maps. The second would only be different in that (part) of the Antarctics would be habitable and being the starting location of a few mythic/fictive civs, like Atlanteans :)
 
Then it could be. But I won't be working on mods as much as I used too because I started actually creating applications with python. I'm currently working on an app that will let anyone be able to create an RFC kind of mod (maybe even with UHV's and UP's! But not stability). Till now the app is shaping out very well and it is nearing completion!
 
Nice mod, but lots of wonders and projects are without the explanation, so there is no way to know what they do.
 
Nice mod, but lots of wonders and projects are without the explanation, so there is no way to know what they do.
I have opened CIV Gold Revived right now and all the Civilopedia entries, Strategy entries, and Effects are showing.
Could you please be more specific on what doesn't show?
 
Here is 4 screenshots abotu the missing info
 

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Here is 4 screenshots abotu the missing info
I have tested it and in the Civilopedia everything seems to be fine but when asked to build a building at a few of the projects the effect is missing.
I have no idea what is causing this but you can just see the effects in the civilopedia. I'll try and fix it in the next Update but there are few hopes I will actually manage to fix it.
 
I checked civilopedia, It's also blank (screenshot)
 

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I've learnt that a left click solves the issue and shows the information, thank you. And again, nice mod, lots of wonders and projects.
 
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