Hi,
@civ2units , I'm currently playing older version and I can say it's in the top 3 scenarios I've ever played. There are small issues though:
1. Since Armour Factory improvement is needed for Siege Mortar units to build, the Habsburgs will never be able to build the unit for as long as they control the city with Dutch Textile Industry wonder (Antwerp), since it acts as the Hydro plant in all cities (which supersedes Power plant/Armour factory).
2. Similary with Peasants: since they require Granary, after capturing Jerusalem which has Dome of the Rock (Pyramids), no more granaries can be build, therefore cities which don't have them can't build Peasants.
These were probably unintended wonder side effects.
3. As for the game ballance, The Ottomans play a very passively (even in their own territory), while in reality they represented very existential threat. To give them more active role I've made some changes in the Rules.txt and canBuildSettings.lua: Ottoman Arquebusiers are available in all Ottoman cities now. Dhows (which were unbuildable) are now available in Algiers, Tunis, Tripolis and Alexandria. Mamlukes are available in Alexandria, Cairo and Siyut. Janissaries available in all "core" Ottoman cities. Protestants can now build sail ships in Oslo (given that it has Shipyards improvement) to give them alternative port to Amsterdam if they fail to capture it.
4. Rebels/barbarians are being overproduced in some cities while completely absent from others (see 1st screenshot). I don't know how to fix this (maybe we can change which barb cities currently produce units with Lua).
5. English are concentrating their Caravels in Calais for some reason. Once I've laid a siege to that city only to kill some ~15 caravels. This is something the AI does, I'm not sure can it be stopped.
6. Neutrals/Christan Nations (over)produce Peasants, even though they shouldn't produce any (2nd screenshot).
7. After acquiring Antigua and Anguilla, the English inherit large number of Native Warriors which they then ship to Calais! AI bug?
8. Sometimes, Fortress unit is being transported in ships. I've intercepted French Caravel transporting a fortress from Marseilles to my (empty) Santo Domingo colony. This is easy fixable by setting Fortress as an air domain or even better, a "Domain 3" unit, which doesn't suffer from "air unit in a city" penalty when attacked.
9. Protestants send large number of units eastwards (3rd screenshot). AI bug, again?
10. Neutrals are producing Pikemen in the eastern cities (4th screenshot). Was this intended?