Civ5 Wishlist

Support for Multiple Barbarian Factions.
Ability to modify the Game Setup menu (and all other aspects of the engine outside of the actual playable portion of the game, both before and after)
Well organized and optimized code base
Multi-Layer maps
Ability to add new graphical entities (like extra buildings or icons on tiles or other random locations)
 
Support for Multiple Barbarian Factions.
Ability to modify the Game Setup menu (and all other aspects of the engine outside of the actual playable portion of the game, both before and after)
Well organized and optimized code base
Multi-Layer maps
Ability to add new graphical entities (like extra buildings or icons on tiles or other random locations)

EDIT: Also, pipe dream here, the ability to select multiple units from different tiles and issue a communal order to them. (ie - select all my archers on the map, now tell them all to upgrade to longbowmen. And later, select my army on the Western Front and my Army on the Southern Front, and send each them back to the Northern Front)
 
I'd rather have them, unlike Civ 4, be willing to skimp on the graphics a bit and focus more on gameplay. I don't want to have to upgrade my computer to play Civ 5. I might be getting a gig of ram soon as I could use it anyways... but I don't want to ugprade my video card.

Gameplay over Graphics!

At the very least have the options to set graphics to a quality similar to Civ IV's, in order to make the game run smoothly.

I also hated the mod/scenario creation of Civ IV. Civ III's was much better in my personal opinion, as it had its own editor outside of the game which was very nice... and less demanding on the computer as well. Plus it was really easy to go through the tabs and do basic editing. I gave up on trying to make major scenarios in the Civ IV world creator.

Plus an editor like Civ III's is very nice for map creation too.

The nice things about Civ IV can still be done, but make an easy to use editor like III had... that runs outside of the game. That's a big one, as it was very annoying how it was tied into the game.

I did like the colony concept to a degree, and some of the mods created in a similar vain. It would be interesting to see a new civilization pop up from distant territories of an empire, areas decimated by warfare, etc. Though I'd have that as an option, that could be turned off.


Also: keep using Nimoy to narrate :p
 
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EDIT: Also, pipe dream here, the ability to select multiple units from different tiles and issue a communal order to them. (ie - select all my archers on the map, now tell them all to upgrade to longbowmen. And later, select my army on the Western Front and my Army on the Southern Front, and send each them back to the Northern Front)

I believe you can do that now, in CIV, xienwolf, using shift/ctrl/alt selections and custom hotkeys.
 
Languages could be introduced, spreading your language much like religion in Civ IV.
 
I want relation factor and warmonger respect removed.

I don't have a problem with AIs earning some kind of "warmonger respect" throughout the game based on what the AIs do, I just don't want it to be a preset number.
 
I'd like to see better helicopters. In Civ 4, we have only the gunship, which, while having its uses, is not great. Plus, its the final upgrade for my cherished, (and usually highly propmoted) cavalry units. If they can't be upgraded further, perhaps they could be transferred to mech. inf. or similar?
1) Transport helicopters. Limited range, but operate like ships in that can carry land units a limited distance, but if destroyed, all units inside are killed. Ideally this would be a weak transport capacity, say only two infantry units(move 1 or less) or one mech. unit (move 2+)
2) Helicopters with limited operational range over the sea, say 5 squares. Real world choppers are used at sea more often than not.
3) Why no choppers operating from carriers? Modern warfare uses this extensively.
 
1) Please no more AI cheating

2) Better diplomacy and actually getting bribed to join wars instead of being asked and taking the diplo hit if you refuse.

3) Be able to combine different UU/UB from different civs, so you can have War chariots/Ger

4) A much better WB

5) A better thought process in the AI deciding to go into war

6) No more hidden modifiers

7) More options in creating a game and/or scenarios (e.g. being able to lock AI into war or create everyone at war, city-state challenge, etc)

8) You keep the UB's that you capture in the city if they survive the takeover.
 
Well, I'm dreaming here, but something I would like to see in a Civ game: rotating leaders.

I've been thinking about this too! Transitions of power are some of the most defining moments of history for many empires, not only drastically changing policy (e.g., Caesar changing Rome from a republic to an empire), but also leading to entirely new nations (e.g., Lincoln leading to the Confederacy). This aspect of history seems like it really has been skipped over by Firaxis. It would be awesome if every 50-60 years (or age, like you said, but thats not an accurate lifetime) there would be a shift of power. It dosen't necessaily require a new leaderhead (that would be excessive...) but at least different bonuses, traits, and preferred civics? That would make for an interesting game. Also, popularity could play into the success of a leader, determing how long and how powerful he is.

And in a golden age, maybe you could choose a new leader (among whatever else). Or perhaps have a new category of Great Person – revolutionaries.

This sounds like a brilliant idea! Revolutionaries would be a great addition to the game- esspecially if you could use them in foreign empires as well. Can you imagine if you're at war with an incredibly popular and Militaristic leader- say Caesar- and you send in your revolutionary to his capitol to oust him from power, and you end up fighting Caligula instead :eek:? That would be fantastic.
 
my wish is this: please do not bundle any mod. make it all optional.

if you MUST bundle a mod, use RFC, not Final frontier or Fall of heaven. both of those are just too massive.
 
See, I'm hoping the opposite - that there WILL be a FFH type mod included.

...but, then, I'm on the other side of the fence on quite a few of these wishes... so I'm a little worried...
 
Spoiler :
Most wishlists are thinking too small. The question shouldn't be the color of paint used in the house, it's what rooms there should be in the floorplan.

#1 wish is to get out of the Earth history model. Every single game shouldn't have to follow history as it happened. The whole point of replaying history is to create a civ how it could have happened. This basically amounts to breaking out of the tech tree model. Why does tech X follow tech Y? Unless there's some reason based in science, we have to ask if the answer boils down to "because that's how it happened in real life." That's probably the worst possible reason to do something, especially in a computer game. The game should be about allowing the possible, including real life, not mandating real life.

Ultimately having a more open paradigm will dramatically broaden player options, increase replayability of the game, and add enjoyment.



I very much agree. As to how to do this, lots of OR gates for techs. I want to be able to get to the mediveal ages without getting sailing (I'm landlocked). Instead, I have advanced horemenship.
 
Just had the fantastic realization that, whatever the form of Civ 5 takes (and if I like it or not) I'm certain that one of our fantastic modders will shape it into exactly what I'm hoping for... so I'm back to being excited about the release!

This community is fantastic - so if the game is still moddable, I think there's no way it can be disappointing! :p
 
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I believe you can do that now, in CIV, xienwolf, using shift/ctrl/alt selections and custom hotkeys.

Pretty sure I have tried it, and it is impossible. You can use SHIFT/CRL/ALT to select multiple units only so long as all units you are selecting share a tile. You can select multiple cities, and obviously those aren't required to share a tile, but not multiple units on different tiles (and if you HAD a selection of units on one tile, and managed to move one off (he had an auto-move queued and just happened to stop on that tile for a turn or something) that would break the group (my example fails because the previous orders would have been deleted from the unit upon joining another group, but I can't think of any other method by which you can move a portion of a group easily)
 
I want more in-game customization such as scaleable attack/defense numbers, or better use of promotions.
 
Put up your own wishlist for what you want in Civ5.

Everything I've been asking for for the last year and a bit.

But I had to choose, say, the top 5 areas of concern that need change, they would be:
  1. AI. The AI needs to be smarter and more competitive.
  2. Diplomacy. Diplomacy needs to have many more options and not be so one-dimensional and basic.
  3. The economic side of Civ. It needs to be greatly expanded. Currently, it is a joke of a representation of an economy. It needs some sort of complication and some sort of realistic basis.
  4. SoDs. They dominate warfare. They need to go. Military strategy needs to be able to diversify. However, I cannot stress enough how much Civ is not a tactical game, and so any change to warfare should not involve a move too far in the direction of Total War.
  5. Navy. It's role is pretty pathetic in Civ 4. It needs expanding. This doesn't just involve military naval features, but other maritime things such as trade routes across waters.

It's good to see that, from what information we have so far, it seems that at least 1, 2 and 4 are going to be worked on.

Now, 5 specific ideas that I would really like to see?
  1. My ideas in this. Make resources quantified, and make them finite. This is a good step to improving economics in the game. Indications are that this type of thing will be adopted, although I'm sceptical about the limited details given so far.
  2. My ideas in this. The introduction of more complicated and visible trade routes. Particularly on oceans.
  3. My ideas in this. Supply lines/SoD penalties. Exponential penalties. Not arbitrary caps. EXPONENTIAL! Supply lines (not supply units) that are automatable (?) and fully customisable would help with this.
  4. My ideas in this. Siege made to be attachments, rather than stand alone units. Ranged bombardment removes much of the need for this, but I still think it would be better to make them as attachments.
  5. My ideas in this. Some form of mercenary trade, preferably with barbarians, allowing for economic specialisation, and more interactive barbarians. This could possibly be what we see in City States.

So it's good to see that a good portion of my wishlist is being fulfilled. :D
 
Bring back entertainer/artist happiness! Also allow more customization within the city with laborers such as the usual engineers, scientists, merchants, artists, priests, spies, and add a few such as:

Entertainer +Happiness, ++Culture, +Commerce (or give artist happiness bonus)
Farmer ++Food, +Commerce
Doctor ++Health, +Production, +Beakers
Police ++Happiness, reduce corruption
Lord/Manager ++Production, +Commerce


The same functions are already done by building improvements, simply allow the buildings to hire specialists and convert some of the effects over to the actual specialists. For example, the granary could now gain a free farmer and convert two laborers to specialist farmers, granting more food. -OR- the priest could give +happiness instead of the temple.
 
One more big wish for the game: make it easy to record games and then rewatch/share them. Being able to easily watch match replays would be great, and would help the knowledge base of strategy in the community grow much more quickly. It would help newer players develop their strategies for multiplayer, and expert players could more easily demonstrate/innovate. If this feature was better integrated in to the UI, it would be very useful.
 
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