Senethro
Overlord
DLCs can't be mods because mods are modifications to the core game while DLC is official Firaxis produced extensions to the core game.
Heh.
Heh.
However, mods can be available in the mod browser or not. For instance, they can be downloaded from this site. Firaxis said that the 'old' way of hosting mods would still exist. Mods can also be modifications you create on your computer and just use for yourself and never upload anywhere.
As for mods hosted and available through Steam,
If the Steam Servers are offline, we won't be able to play a legal version of Civ5, right?
I need to know this for sure because I have actually saved a week from my summer vacation at work just for Civ's release in September, and I need to know what date to tell my boss I'll go on Civ leave!
You are confusing Steam with Ubisoft's online validation. If you have installed and validated Civ5 once, you can still play Civ5 while the servers are offline - just like playing in offline mode.
Will I as European be able to download Civilization 5 from Steam and activate it to play on the North American release date although the European release is set at a later date?
AFAIK they confiormed that LAN works in offline mode, but they have not confirmed that you can play LAN with only one copy.P.s Btw people thinking that "you wont be able to play LAN unless you buy more than 1 copy of the game" this is not true, it was confirmed in the FAQ that LAN is available in offline mode, with 1 copy of Steam even though it breeches Steam EULA rules, you can run multiple versions on different computers at the same time using offline mode, and then because LAN is available in offline mode, you can play LAN against your own Steam account.
Unless of course they have coded something in to stop this, i.e In a game, if two or more people share the same Steam ID they are kicked out. Which is possible but we can't know till someone tries it out.
AFAIK they confiormed that LAN works in offline mode, but they have not confirmed that you can play LAN with only one copy.
I would also appreciate it if you could refrain from gross speculation like this. I can assure you that 2K does not have any interest in forcing Firaxis to cause mods to break, which seems to be what you are insinuating here.
Tom, other users who use steam all the time (perhaps you included?) say that patches are released before hand as a beta patch, giving modders time to adjust their mods. I dont know if this will be the case with Civ, I hardly, if ever, use steam.
In general with the move for forced patching, it is likely they view the vast majority of users and potential users of the game as...... non tech savvy. They cant trust everyone to patch, therefore making possible problems for them when they are unable to play mp, and whatever else having an out of date game effects. The auto patch is one way to avoid emails and tech support for simple fixes, that can be preempted by auto patching. Also it is one of steams greatest "features", blah.
I thought mods would be hosted somewhere, and available only if you were online. I think being online would mean being online from Steam point of view, but I can be wrong.The mods will not be hosted or available through Steam, the Mod browser is hosted by Frix/2k, Steam has nothing to do with "mods", as it has been stated several times now.
Well, yes it's important.Ok so yes your right, mods then refers to the mod browser and all mods contained and the Civ Mod folder and all mods contained. Now I hope your happy with this HUGE correction. Honhestly you people and your semantics.
Why 2K is even around is tough to gauge. It's like a fly that won't leave Firaxis alone.
P.s Btw people thinking that "you wont be able to play LAN unless you buy more than 1 copy of the game" this is not true, it was confirmed in the FAQ that LAN is available in offline mode, with 1 copy of Steam even though it breeches Steam EULA rules, you can run multiple versions on different computers at the same time using offline mode, and then because LAN is available in offline mode, you can play LAN against your own Steam account.
Unless of course they have coded something in to stop this, i.e In a game, if two or more people share the same Steam ID they are kicked out. Which is possible but we can't know till someone tries it out.
People, this is called piracy!
There are simple ways around this, and 2K knows it.
2K pays Firaxis bills. Pretty important reason if you ask me.
No, there is not a simple way around it. It would require updates from Valve to their steam infrastructure which is out of Fraxis' control. For the vast majority of people they always want the latest and greatest because most gamers don't mod on a regular basis. This puts features like this low on Valve's priority list and as with most software companies low priority features never get done.
I've only been around these boards for a few months and I haven't seen anyone with more negativity than what you bring Tom. I'm skipping over your posts form now on.
Right, Firaxis by making Civilization 5 is making no money; 2K pays all bills; and just takes a loss. You think Take-2 acquired Firaxis so they could just pay their bills, and you believe they weren't acquired to increase their source of income.
Good thinking, Dale. That was thought out very well indeed and presented in a terrific manner!
So you think the fact 2K provides the investment money, pays Firaxis salary, pays Firaxis infrastructure bills, pays Firaxis electricity bill, pays Firaxis hogi bills is not an important reason for 2K to be around?
Let's put it simply.........
Without 2K there would be no Civ 5. Or a Firaxis for that matter. That's what happens when one company totally owns another. They keep them in business.
A VERY important reason to keep 2K around wouldn't you say?