Civilization V is an excellent game, but there are a few features that I don't like.
Actually, it took me a long time to realize what these features were, but when I finally put a finger to it, I couldn't help but imagine the potential of the next Civilization installment. Since the release of Brave New World, I've done a lot of thinking. I have thought of ideas that would revolutionize the Civilization franchise, and give each game a completely different flavor from the next. Here are my ideas:
1. Make each map a sphere formed by hexagons.
I can't take credit for this idea. This was the brainchild of someone else on CivFanatics, but I can't remember his username. He realized that if hexagons were connected in a certain way, the result would be an almost perfect sphere. Civ6 could have spherical, 3-D maps instead of flat ones. The player could simply zoom, drag, and release to find a desired location on the map. Just like Google Earth! This feature would make the next Civ game even more realistic and immersive.
2. Separate Civilizations into Groups
What irks me about the Civ franchise is that each civilization is almost exactly the same as the rest. Civilizations have only two unique buildings, units, or improvements, and one unique ability. Considering that there are hundreds of different buildings, units, and improvements in the game, the slight differences in each civilization amount to almost nothing. What Civ6 needs is to give a reason to the player to play every civilization in the game at least once. Why would I want to play a nine-hour game just to try out a new civilization that's so similar to the rest? Same units, same improvements, same tech tree, same everything, except for some relatively small alterations. You know why Civ5 has 40+ civilizations? Because the developers spammed civilizations but didn't make them interesting enough (Venice as the only exception).
Coming from a Civ fan, that sounded rather hateful. I also know it won't be received well on a site dedicated to diehard Civ fans, but I digress. This is a simple problem, and simple problems have simple solutions. Civilizations should differ much more than they do right now, and I know a perfect way to keep them different. Each civilization should belong to a class.
Each class would afford a completely different style of gameplay. Not just gameplay - different tech trees, different units, different strategies, different buildings, different improvements, and different wonders. Civilizations would be separated according to their class, and civilizations from the same class would receive a small diplomatic bonus. Each class would have it's own style of play. Behold, the classes and the civilizations that belong to them:
ORIENTAL:
China
Japan
Korea
Siam
India
Focused on technology and culture. Certain technologies such as Gunpowder, Compass, and Writing would be available relatively soon (in comparison to tech trees of other classes). Weaknesses: exploration, defense, and piety.
MIDDLE-EASTERN:
The Ottoman Empire
Arabia
Egypt
Babylon
Persia
Focused on piety and commerce. Certain technologies such as Currency, Guilds, Theology and Economics would be available relatively soon and give better yields. Weaknesses: exploration, happiness, and technology.
You get the gist of it. Other classes could be African, Aboriginal, European, and Mediterranean. Unfortunately, many of the things in this system could be interpreted as racist or offensive. Steering clear of potentially offensive "statements" would be difficult (ie: Middle-Eastern civs have happiness issues). Tis unfortunate indeed...
Sheez, I guess I'm done with this post. Please, go ahead and pop a complaint or suggestion in the comments section. Thanks for reading.
-MC