yasinbin
Chieftain
some of the changes would be good , like-
- upon meeting new civ for the first time you get a tech boost, which always happened in earlier days.people traded and learned from each other.
-'no more stacking' please
-@OP your idea of class is a bit difficult but good. what i think game Dev team can do it like...give all civ in a class similar UU, unique building- if you are getting what i am saying then doing this won't be tough.
-more idealogies,social policies
-your people can choose to be atheist.Atheism can get some bonus just like any other religion in BNW.
-you can trade & gift researched technologies with other civ.
-you can steal other civs map by killing their scout/tireme in early game ...and the home country will have no knowledge about it, if it is say 10-15 tile away from any nearest city.
-if you are having too much unhappiness, your cities revolt (except your capital) and becomes another AI civ/CS ... ( just an idea)
- upon meeting new civ for the first time you get a tech boost, which always happened in earlier days.people traded and learned from each other.
-'no more stacking' please
-@OP your idea of class is a bit difficult but good. what i think game Dev team can do it like...give all civ in a class similar UU, unique building- if you are getting what i am saying then doing this won't be tough.
-more idealogies,social policies
-your people can choose to be atheist.Atheism can get some bonus just like any other religion in BNW.
-you can trade & gift researched technologies with other civ.
-you can steal other civs map by killing their scout/tireme in early game ...and the home country will have no knowledge about it, if it is say 10-15 tile away from any nearest city.
-if you are having too much unhappiness, your cities revolt (except your capital) and becomes another AI civ/CS ... ( just an idea)