Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,956
For me, about 1UPT or MUPT, there is no debate. We must absolutely have 1APT. (1 Army Per Tile)
The armies would be composed by built units in army slots.
The scale of armies would not matter, because the number of soldiers in them depends on era and spying, wich can be seen both as automatic in Civ (on contrary it would be too boring to manage them) So there would not be X number of soldiers displayed, but only units in army slots just like units in Civ5.
The number of slots would be gained through a global experience tree. (like in a hack & slash) This would represent massive armies like barbarian ones vs less big ones but more organized like the Roman armies. In this expeirnce tree, the easiest ways to improve your armies would be to rise the number of basic slots : this way, you could beat more easily other barbarians. The most refined technics would be harder to get, but would be better than additionnal slots : for example, Discipline would actually boost all your units.
Also, during a battle, each unit would add up to the others in their own ways. For example, mounted units would be good for charges and killing retreats, as well as various tactical purposes. don't be afraid, nothing would be demanded to the player because the battles would ideally unfold automatically like they did in Civ5, a little like a wargame with focused battles put on autosolve.
Don't ask me how to program such a thing though, I think it would be pretty difficult and ask a lot of documentation. For example, if you can put mounted units in your armies, they should give you an advantage if used properly by your generals (more use of them and maybe different kind of them, unless those different kinds are obtained by personnal experience) or if the other side don't have mounted units. In the same way, you could use large shielded units, pikes, swords, armors etc... each bit modifying consistently the outcome of the battles, being mainly preprogrammed within different factors system.
It would not be difficult to play : for example, you just unlocked the light cavalry for your armies. So, you decide to build two Horsemen units and put them in the flank of one of your armies. The next battle, you fight a barbarian unit without horsemen : you win the battle, with less casualties, and a lot more barbarians got killed when they flied : the calculations for this have been complex, but you could sense the effects of your horsemen by just adding them.
The armies would be composed by built units in army slots.
The scale of armies would not matter, because the number of soldiers in them depends on era and spying, wich can be seen both as automatic in Civ (on contrary it would be too boring to manage them) So there would not be X number of soldiers displayed, but only units in army slots just like units in Civ5.
The number of slots would be gained through a global experience tree. (like in a hack & slash) This would represent massive armies like barbarian ones vs less big ones but more organized like the Roman armies. In this expeirnce tree, the easiest ways to improve your armies would be to rise the number of basic slots : this way, you could beat more easily other barbarians. The most refined technics would be harder to get, but would be better than additionnal slots : for example, Discipline would actually boost all your units.
Also, during a battle, each unit would add up to the others in their own ways. For example, mounted units would be good for charges and killing retreats, as well as various tactical purposes. don't be afraid, nothing would be demanded to the player because the battles would ideally unfold automatically like they did in Civ5, a little like a wargame with focused battles put on autosolve.
Don't ask me how to program such a thing though, I think it would be pretty difficult and ask a lot of documentation. For example, if you can put mounted units in your armies, they should give you an advantage if used properly by your generals (more use of them and maybe different kind of them, unless those different kinds are obtained by personnal experience) or if the other side don't have mounted units. In the same way, you could use large shielded units, pikes, swords, armors etc... each bit modifying consistently the outcome of the battles, being mainly preprogrammed within different factors system.
It would not be difficult to play : for example, you just unlocked the light cavalry for your armies. So, you decide to build two Horsemen units and put them in the flank of one of your armies. The next battle, you fight a barbarian unit without horsemen : you win the battle, with less casualties, and a lot more barbarians got killed when they flied : the calculations for this have been complex, but you could sense the effects of your horsemen by just adding them.