Human Crouton
Prince
- Joined
- Jul 27, 2011
- Messages
- 428
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Brazil - Amazon: [7]
Cree - Nihithaw: [20]
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [17]
Kongo - Nkisi [22 + 1 = 23] It does everything. And if you don't notice it when you play as them it's because it's working so efficiently and automated that you don't even have to know it's there for it to work for you. As and experiment, try getting a great merchant in a game where you have Kongo as an opponent.
Macedon - Hellenistic Fusion [16]
Mongolia - Ortoo [23]
Netherlands - Grote Riveren [25]
Norway - Knarr [4 - 3 = 1] Relies on oceans being important, which they never are. It's a shame because this would be very powerful and fun if that were the case.
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [16]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [25]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [17]
Zulu - Isibongo [24]
Aztec - Legend of the Five Suns [27]
Brazil - Amazon: [7]
Cree - Nihithaw: [20]
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [17]
Kongo - Nkisi [22 + 1 = 23] It does everything. And if you don't notice it when you play as them it's because it's working so efficiently and automated that you don't even have to know it's there for it to work for you. As and experiment, try getting a great merchant in a game where you have Kongo as an opponent.
Macedon - Hellenistic Fusion [16]
Mongolia - Ortoo [23]
Netherlands - Grote Riveren [25]
Norway - Knarr [4 - 3 = 1] Relies on oceans being important, which they never are. It's a shame because this would be very powerful and fun if that were the case.
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [16]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [25]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [17]
Zulu - Isibongo [24]