[R&F] Civilization Ability Elimination Thread

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Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Brazil - Amazon: [7]
Cree - Nihithaw: [20]
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [17]
Kongo - Nkisi [22 + 1 = 23] It does everything. And if you don't notice it when you play as them it's because it's working so efficiently and automated that you don't even have to know it's there for it to work for you. As and experiment, try getting a great merchant in a game where you have Kongo as an opponent.
Macedon - Hellenistic Fusion [16]
Mongolia - Ortoo [23]
Netherlands - Grote Riveren [25]
Norway - Knarr [4 - 3 = 1] Relies on oceans being important, which they never are. It's a shame because this would be very powerful and fun if that were the case.
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [16]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [25]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [17]
Zulu - Isibongo [24]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Brazil - Amazon: [7-3=4] it's definitely nice for a rainforest start, but I want to chop all the rainforest. (Maybe it will be better in GS when chopping has drawbacks.)
Cree - Nihithaw: [20]
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [17]
Kongo - Nkisi [23]
Macedon - Hellenistic Fusion [16]
Mongolia - Ortoo [23]
Netherlands - Grote Riveren [25]
Norway - Knarr [1]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [16]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [25]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [17+1=18] I usually get quite a few barb camps. Not quite time for this to go.
Zulu - Isibongo [24]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Brazil - Amazon: [4]
Cree - Nihithaw: [20]
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [18 = 17 + 1] - Better that some UA's here that have a higher amount of points.
Kongo - Nkisi [23]
Macedon - Hellenistic Fusion [16]
Mongolia - Ortoo [23]
Netherlands - Grote Riveren [25]
Norway - Knarr [ELIMINATED = 1 - 3] - Fun? Yes. Good? No.
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [16]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [25]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [18]
Zulu - Isibongo [24]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Brazil - Amazon: [4]
Cree - Nihithaw: [17] (20-3) --- Back here again. A free trader that comes too early to properly protect without creating a horde of units of a class I don't want and some free tiles doesn't stack up with what's left on the board.
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [18]
Kongo - Nkisi [23]
Macedon - Hellenistic Fusion [17] (16+1) --- If you war @ level 11 (10 being max), this can create a prodigious volume of culture and science in the later game.
Mongolia - Ortoo [23]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [16]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [25]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [18]
Zulu - Isibongo [24]
 
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Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Brazil - Amazon: [1] (4-3) - I don't like adjacency (or housing) bonuses that can go down, and I would much rather chop a rainforest tile than keep it.
Cree - Nihithaw: [17]
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [18]
Kongo - Nkisi [23]
Macedon - Hellenistic Fusion [17]
Mongolia - Ortoo [23]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [16]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [25]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [18]
Zulu - Isibongo [25] (24+1) - Paired with Shaka's UA this is a phenomenal Domination bonus.

Did I do it right?
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Brazil - Amazon: [1]
Cree - Nihithaw: [18] (17+1) Very cool early bonus that helps jumpstart your economy and is useful for any VC.
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [18]
Kongo - Nkisi [23]
Macedon - Hellenistic Fusion [17]
Mongolia - Ortoo [23]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [13] (16-3) One of my favorite civs, but this ability is most underwhelming (even though other Roman abilities make up for it)
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [25]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [18]
Zulu - Isibongo [25]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Brazil - Amazon: [ELIMINATED] [1-3=ELIMINATED]: If this were useful all game, I would say yes. But eventually you will be chopping those rainforests. And I also feel this is too dependent on getting Chichen which unless you beeline this (and why would you forgo government or professional army for this), you'll never get it. Even on Prince level the AI will beat you to it unless you chop it in. Which defeats the purpose. And too many maps my rainforest is limited to only a few cities anyways.
Cree - Nihithaw: [18]
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [18]
Kongo - Nkisi [23]
Macedon - Hellenistic Fusion [18] [17+1=18]: Random? Yes, but you can eventually get them all. Why would you stop conquering as Macedon? True it limits them as a single minded civ, but you can't deny its effectiveness.
Mongolia - Ortoo [23]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [25]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [18]
Zulu - Isibongo [25]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [18]
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [18]
Kongo - Nkisi [23]
Macedon - Hellenistic Fusion [18]
Mongolia - Ortoo [23+1=24] Faster horses mean faster conquering. Makes it easier for tactical flanking, retreats, and pillaging.
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [25]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [18-3=15] Very RNG dependent. You might get a few camps eliminated before you and the AI crowd them out. And the city state levying isn't that great. Hungary does that better but they're not out yet.
Zulu - Isibongo [25]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [18]
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [18]
Kongo - Nkisi [24] [23+1] This needs a little more love. Culture victories a breeze.
Macedon - Hellenistic Fusion [18]
Mongolia - Ortoo [24]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [22] [25-3] I'll just make more cities and the good scientists will be mine eventually. The Great Engineer points are like getting nothing at all, since that requires building a district that might get built late game for era score only. Everything remaining is good in its own right, but Scotland's extra great scientist points fall a little short in my book. Still, it is a good thing they have this ability, since they'd be Georgia tier without it.
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [15]
Zulu - Isibongo [25]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [18]
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [18]
Kongo - Nkisi [24]
Macedon - Hellenistic Fusion [18]
Mongolia - Ortoo [24]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [23=22+1] An ability so strong that single-handedly elevates the civ to top tier due to all other 3 bonuses being so insignificant
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [12=15-3] Literally worthless after 2 eras
Zulu - Isibongo [25]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [18-3=15] What victory does a few unwanted tiles and an extra trader help you win?
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [18]
Kongo - Nkisi [24]
Macedon - Hellenistic Fusion [18]
Mongolia - Ortoo [24+1=25] A completely unfair +6 attack boost that can only be countered by purposefully losing your own city or by instantly declaring war on them.
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [23]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [12]
Zulu - Isibongo [25]
 
New
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [15]
Germany - Free Imperial Cities [16]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [18+1=19] Potentially game-breaking with the "Free Inquiry" golden age bonus and Reyna.
Kongo - Nkisi [24]
Macedon - Hellenistic Fusion [18]
Mongolia - Ortoo [25]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [23]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [12-3=9] I get like 2 eurekas/inspirations I would've gotten anyway.
Zulu - Isibongo [25]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [15]
Germany - Free Imperial Cities [16 - 3 = 13] situationally useful on low food maps perhaps, but I hardly ever run into the district limit as a serious issue, theres plenty else to build like units/builders to help the city grow or just new settlers for new cities.
Greece - Plato's Republic [25]
Japan - Meiji Restoration [19]
Kongo - Nkisi [24 + 1 = 25] just too good. Everyone else is struggling to fill their museums for a smidge of culture and tourism, kongo gets that plus all the resources it could want. The extra palace slots are amazing too, especially in combination with a certain relic granting CS.
Macedon - Hellenistic Fusion [18]
Mongolia - Ortoo [25]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [23]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [9]
Zulu - Isibongo [25]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [15]
Germany - Free Imperial Cities [13]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [19]
Kongo - Nkisi [25]
Macedon - Hellenistic Fusion [18 + 1 = 19] Let's you focus on the battlefield, as you should be when playing as Macedon. This can save you so many turns of research once you start steamrolling.
Mongolia - Ortoo [25]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [23]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [9 - 3 = 6] Those early game bonuses are pretty nice,and it can really help out to get so many varied bonuses in the early game, but it's not going to give you a huge advantage that compounds into the later eras. It also relies on barbarian camps, which there will eventually be zero of, on the map.
Zulu - Isibongo [25]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [15]
Germany - Free Imperial Cities [13]
Greece - Plato's Republic [25]
Japan - Meiji Restoration [19]
Kongo - Nkisi [25]
Macedon - Hellenistic Fusion [19]
Mongolia - Ortoo [25]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [23]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [6 - 3 = 3] A bit of an early game boost, but then peters out. And levying city states is rarely useful.
Zulu - Isibongo [25 + 1 = 26] This is essentially earning a free unit every time you capture a city. And getting corps/armies earlier means that through much of the middle game your units are 10-20 strength above opponents at same tech level. Almost unstoppable. Plus increased loyalty for garrisoned unit in newly captured city means it is easier to hold onto your gains.
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [15]
Germany - Free Imperial Cities [13]
Greece - Plato's Republic [26] [25+1] The flexibility and strength of policy cards make this useful in every game.
Japan - Meiji Restoration [19]
Kongo - Nkisi [25]
Macedon - Hellenistic Fusion [19]
Mongolia - Ortoo [25]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19]
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [23]
Scythia - People of the Steppe [25]
Sumeria - Epic Quest [ELIMINATED] [3-3] This can give nice boosts in the ancient era, but the RNG can disappoint you as well. Plus once the map is filled out barb camps will be few and far between. The second half of this ability is useless in R&F.
Zulu - Isibongo [25]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [15]
Germany - Free Imperial Cities [13]
Greece - Plato's Republic [26+1=27] You can slot +GP card without getting PP, and that's just one use of this ability among thousands.
Japan - Meiji Restoration [19]
Kongo - Nkisi [25]
Macedon - Hellenistic Fusion [19]
Mongolia - Ortoo [25]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [19-3=16] +1 route is nice but not that strong. TR bonus only applies to domestic routes, and you need roads+traders to get the last bonus, and it does not apply to tiles outside your borders.
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [25]
Scotland - Scottish Enlightenment [23]
Scythia - People of the Steppe [25]
Zulu - Isibongo [25]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [15]
Germany - Free Imperial Cities [13]
Greece - Plato's Republic [27]
Japan - Meiji Restoration [19]
Kongo - Nkisi [25]
Macedon - Hellenistic Fusion [19]
Mongolia - Ortoo [25]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [16-3=13] - Much prefer the Cree or Roman trade/road bonuses to this.
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [25+1=26] - The landgrab alone is great, improved tundra is a nice little bonus, and an interesting side effect is Trajan always wants to be your buddy.
Scotland - Scottish Enlightenment [23]
Scythia - People of the Steppe [25]
Zulu - Isibongo [25]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [15]
Germany - Free Imperial Cities [13]
Greece - Plato's Republic [27]
Japan - Meiji Restoration [19]
Kongo - Nkisi [26] (25+1) This deserves an upvote, plus leads to nice big cities. I've never got suz of Kandy early with Kongo and it's still very good.
Macedon - Hellenistic Fusion [16] (19-3) As stated before, plus honestly, I just hate the design of Macedon. I much prefer those that double down on the playstyle versus those that just eliminate all the drawbacks of it.

Mongolia - Ortoo [25]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22]
Persia - Satrapies [13]
Rome - All Roads Lead To Rome [13]
Russia - Mother Russia [26]
Scotland - Scottish Enlightenment [23]
Scythia - People of the Steppe [25]
Zulu - Isibongo [25]
 
Australia - Land Down Under [24]
Aztec - Legend of the Five Suns [27]
Cree - Nihithaw: [15]
Germany - Free Imperial Cities [13]
Greece - Plato's Republic [27]
Japan - Meiji Restoration [19]
Kongo - Nkisi [26]
Macedon - Hellenistic Fusion [16]
Mongolia - Ortoo [25]
Netherlands - Grote Riveren [25]
Nubia - Ta-Seti [22+1=23] Insanely powerful, especially in the early game when ranged units are strongest.
Persia - Satrapies [13]
Rome - All Roads Lead To Rome [13-3=10] Free roads and a handful of gold don't compare with what's left here.
Russia - Mother Russia [26]
Scotland - Scottish Enlightenment [23]
Scythia - People of the Steppe [25]
Zulu - Isibongo [25]
 
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