Well a Celtic civ was probably necessary, and that's still what I think Scotland represents.
I'll agree that both Cree and Canada weren't necessary together but it is what it is.
To me Alexander is necessary though and if they chose Sparta as the militaristic Greece, we needed Macedon.
I agree that India is a popular market and that's why we at least got Chandragupta. At this point having a Chola civ along with two leaders for India does seem unnecessar to me. The same can be said how some people feel about the current 3, or 4 depending how you look at it, Greek leaders
Yeah none of your positions are wrong, either, I'm just pointing out the flipside. Chola wouldn't be a huge stretch from what they've already done, Scotland was a pretty disappointing attempt at a Celtic civ that functionally feels like the other half of Britain instead, and imo Alexander could have comfortably been a third Greek leader released as a last hurrah for the game.
I always thought that Portugal would get bonuses for acquiring and trading with luxury resources. Something like doubling their quantity and letting them stack the happiness bonus.
I just had a dumb tinfoil idea based on the "reworked 3rd expack" theory, because I was initially going to complain about both the Maya and GC already getting luxury bonuses and this just being more of the same.
If, however, the 3rd expack was set to be centered around economic overhauls (corporations, economic victory, luxury reworking), maybe it was intended that most of the civs have bonuses relating to luxury goods, in the same way that 7 of the R&F civs had Alliance/Loyalty/War attributes and 7 of the GS civs had terrain focuses.
I was anticipating "economies" to be the 3rd expack's theme anyway prior to the announcement of NFP, but the more we learn about it the more I'm convinced it might have been the case. So far we have Maya and GC with luxury bonuses (and Paititi), Ethiopia with a faith spin on trade focuses, Venice confirming the inclusion of some sort of trade-heavy civ like Portugal/Byzantium/Oman, and the DLC 5 leak confirming an alternate economy mode and Kublai who will likely have a silk road ability. We won't know more until we get the full picture, but I think there's a very good chance a third expansion pack may have been underway and then reworked into a DLC pass.
(note that this proposed theming theory doesn't preclude "economy" adjacent mechanical additions that may have been reworked into modes, like migration or colonies/vassal states)
For example, if you put a feitoria (let's imagine they work like vampire castles) you make a cultural bomb (maybe of 2 rows of tiles) and you get a luxury it would count double. This would allow Portugal to sell double the quantity of luxuries without having service problems.
Again culture bombing doesn't feel flavorfully Portuguese though.
Someone proposed the idea of Portuguese bonuses being tied to claiming ocean tiles; that feels like a niche that could be explored and maybe make culture bombing feel more Portuguese.
i think having 4 or 5 hellenic leaders is much more superfluous than 4 or 5 subcontinental leaders (especially ones of highly unique cultures. Modern North Indian (Gandhi, who’s also superfluous) vs. Classical North Indian vs. Persianised Turko-Mongolic vs. Tamil Dravidian. Each is fairly different from the others, and especially in the case of Tamil/Dravidian culture which is almost completely distinct from North Indian culture, it would be very different (also gameplay wise it would be really differnet)
Sure, perhaps in a more granular civ installment. As far as working with what we already have in VI, though, I think, as you argued pages and pages ago, the Chola are the only sufficiently distinguished subcontinental empire/culture that
could make sense juxtaposed against an India that already has Gandhi and Chad. By contrast, I wouldn't say the same for a Mughal civ. You somehow convinced me along the way lol.
Except her only non-Hellene ancestor was a (Hellenized) Persian grandmother.
If Cleopatra's not Hellenized, Teddy's a Native American.
Yes, but that is all historical subtext. What I think
@Alexander's Hetaroi is saying is that as far as how she is designed and voiced, she's not very Hellenic at all.In the game, she's not as blatantly non-Egyptian as Gandhi is non-Indian or CdM is non-French or Eleanor is non-English. I'm not sure how to feel about that sort of artistic license, though I trend toward the side of not minding that she doesn't speak Greek because the game is already more Greek than I would like it to be and in this instance a fake Cleo feels more culturally diverse than a real Cleo.
One way to encourage Portugal to make coastal cities I could think of is that, if a coastal Feitoria is adjacent to a city center - the most common case will be you build the Feitoria first and plop a city next to it afterwards - it will give the city a loyalty bonus and a gold bonus, or maybe the city can directly trade with the capital. The city itself can still grow as the tiles next to the vampire castle are still workable. This way the Portuguese can still make a city-based foothold if they want to expand inland.
I was contemplating something like that, a more functional alternative to forts. That I could maybe get behind; a trade route extender or luxury grabber that everyone is proposing, but one with an express city center adjacency bonus to encourage Portuguese players to build cities at most of their settlement sites. It could encourage coastal feitorias without discouraging city settling and just polluting the coastlines with only semi-functional forts.
Portugal has a unique "style" of colonization historically (that sounds really weird) different from all these countries, there should be a lot of interesting design spaces still available for it.
On the other hand, the coding and programming problems for new designs do exist. I can only hope that the FXS devs have the ability of putting new wine into the old bottles without bursting them.
This is basically the same conundrum I'm met with. And frankly, regardless of whether Portugal deserves to be in the game or not, if the devs are expected to put in this much effort to squeeze out a playstyle niche for Portugal (or Byzantium or Assyria for that matter), I really don't see much excuse for civs like Oman/Swahili, the Berbers, Burma/Chola, the Timurids, etc. etc. At this point, most of the plausible candidates are struggling for design space and I don't want to see it all squandered on returning civs.