Civilopedia: Leader(s)

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ampmclock

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Hiya, so I was looking at civilopedia and noticed that for each Civilization it displays the leader, BUT in the box that has the leader, there is room for other icons, and it says Leaders, not leader.

WHo thinks there are plans to released a DLC/expansion that gives mroe leaders for certain civs? I would hope it would be merely an aesthetic change, it would give players more personality to their choices when playing online, and would be easy to make, because it would not change the game play at all, AND I think a lot of people would buy them. If I could change America to anyone else, I would, same with Russia, and France, and Germany with Frederick would be fun, and Kublai Khan, and Mao Zedong, yeah.
 
WHo thinks there are plans to released a DLC/expansion that gives mroe leaders for certain civs?

Considering that the UA of the civs are based on the history of the civilization rather on the leader's history,this change is merely aesthetic . I guess Firaxis would launch it as a dlc,rather than in an expansion,because such thing is interesting to few players .
 
Rome. Julius caeser
Egypt. Cleopatra or king tut?
France. Louis 14
Russian Lenin or peter
Germany. Frederick
England. Victoria
America...Abraham Lincoln please. Or Jfk.
Persia. Cyrus!
Japan. I wanna say the guy who was Japan in cig3 but he and ora were really close in time so I don't know
China. Mao
Mongolia. Kublai please
Aztecs smoke jaguar
That's all I hot
 
Rome. Julius caeser
Egypt. Cleopatra or king tut?
France. Louis 14
Russian Lenin or peter
Germany. Frederick
England. Victoria
America...Abraham Lincoln please. Or Jfk.
Persia. Cyrus!
Japan. I wanna say the guy who was Japan in cig3 but he and ora were really close in time so I don't know
China. Mao
Mongolia. Kublai please
Aztecs smoke jaguar
Please no Cleopatra,she was a terrible leader and Tutankhamun did nothing good for Egypt in his life,they are just famous,Hatshepsut would be a better choice.
Smoke Jaguar was a leader of the Maya civilization,but we know nothing of him.
Mao Zedong was one of the worst leaders in history,Qin Shi Huang or Kangxi or any other Chinese leader would be better.
 
If they gave every civilization an additional leader (maybe with a different UA) that would be great. Possibly having a somewhat different personality too.

I would totally buy a DLC like that. Heck that's expansion worthy.
 
I would like to see different rulers have different personalities and different starting rules to make their game play significantly different. For example August Ceasar is built for infrastructure and development (with the All Roads Lead to Rome rule), so perhaps we could get Julius Caesar with a more warlike ruleset.
 
hmm... some of those lack imagination...

how about:-

England: Henry V, outstanding military leader and victor in the battle of Agincourt, one of the most decisive battles in history (anyone who can defeat an enemy that has over 20 times the combatants has to be good!).

America: Nixon, the only one to get caught... give him a second chance...

Egypt: it has to be Hatshepsut, or one of the earlier Pharaohs. Cleopatra and Tut did nothing for Egypt.

China: I'd like to see Qing, who founded China.

Persia: Darius I, was an all-round good leader.

Babylon: Hammurabi
 
hmm... some of those lack imagination...

how about:-

England: Henry V, outstanding military leader and victor in the battle of Agincourt, one of the most decisive battles in history (anyone who can defeat an enemy that has over 20 times the combatants has to be good!).

As much as I am a massive Henry V fan, I don't think he's the best choice. England has had so many great and successful rulers over the years that we're spoiled for choice here. What about Edward III, who also had a successful career of campaigning in France, and made quite a few important changes at home to boot? We don't have enough medieval rulers in the game, IMO.

The battle of Agincourt was a great victory for the English but the success of Henry's campaigns had a lot to do with the French sucking at life at that moment in time. And the sum total of his noteworthy domestic achievements were putting down Oldcastle's rebellion and founding a couple of religious houses. Admittedly, he didn't really live long enough to do much more - which is something else that has greatly helped his reputation. Along with a certain William Shakespeare.
 
Egypt: it has to be Hatshepsut, or one of the earlier Pharaohs. Cleopatra and Tut did nothing for Egypt.

China: I'd like to see Qing, who founded China.

Babylon: Hammurabi

I agree with all these. Oh man, Qin Shi Huang as a fully animated leader in CiV would be awesome.

Persia: Darius I, was an all-round good leader.

It would be a bit odd to have both Persian leaders called Darius. What about Xerxes?
 
Although I would be completely against having Cleopatra as the leader of Egypt just imagine that in her leader screen once you defeat her she would be bitten by an asp and die. That would be awesome and accurate
 
I remember I've already brought this topic somewhere ages ago, I heard there was supposedly a "restiriction" on that.. however, it does look like the game was designed to have more than 1 leader.
 
i really hope they don't add more leaders per civ. i know other people want it, but it seems like a waste of time to me. a lot of the abilities have nothing to do with the actual leader and i'd really rather just have more civilizations. so basically, i'm not saying anything that hasn't already been said before, but i really hope they don't add more leaders.
 
I disagree with awesome, I would much rather have more leaders with existing civs than more civs. Assuming they don't stop the dlc after the G&K expansion by the time the next expansion comes out they will really be reaching with some of the new civs. I already hate playing against some leaders because of their tenancies or how they look/speak.
 
Rome. Julius caeser
Japan. I wanna say the guy who was Japan in cig3 but he and ora were really close in time so I don't know

The Tokugawas (we actually don't know WHICH Tokugawa was represented in Civ IV) would have been pretty similar flavor-wise to Oda since they both ruled under the Shogunate, you're right. Which would be fine for some imperial civs since you can't depict an Ottoman Empire not under the Caliphate, but since Japan doesn't refer to an empire or government but rather a geography and nationality, you can get a greater diversity in your representation. My vote would be for Meiji, since the Meiji Restoration was something of a golden age and a big part of the reason Japan became and remains a major world player - first militarily, and later industrially and economically.
 
I disagree with awesome, I would much rather have more leaders with existing civs than more civs. Assuming they don't stop the dlc after the G&K expansion by the time the next expansion comes out they will really be reaching with some of the new civs. I already hate playing against some leaders because of their tenancies or how they look/speak.

The problem with adding more leaders is that they don't bring another UA . If there was still those generic traits from other Civ games,I wouldn't mind with that,but in Civ5,the UA of the nation is always based on the history of the nation,rather on the history of their current leader .
 
The problem with adding more leaders is that they don't bring another UA . If there was still those generic traits from other Civ games,I wouldn't mind with that,but in Civ5,the UA of the nation is always based on the history of the nation,rather on the history of their current leader .

NOTHING stops them from renaming the abilites to do something with the leaders you know?
 
A List of 2nd leaders
________________________________________
List of alternative leaders (and UAs, UBs, and UIs). Hoping to get one for every country (please feel free to voice any changes you think would benefit)

Spain: Charles V: The Reconquista: Your religion spreads instantly to a city when you capture it. -25% cost of Inquisitors.
UU: Galleon (caravel): produces 1 gold when inside a city state’s borders. Does not anger city states through this action

Germany: Frederick the Great: Model Army: All military units start out with +15 xp (so w/ barracks, +30, with all possible buildings and not autocracy, +75)
UU: Grenadiers (Musketman replacement) +2 combat strength, +10% against cities
UU: Hussar: replaces Cavalry, +1 movement, +1 combat strength

France: Louis XIV: Glory of the Sun King: Empire gains +4 happiness when in a golden age, and military units gain +1 strength in golden age.
UU: Horse Artillery (cannon replacement) +1 movement per turn
UB: Ballet Theatre: replaces opera house. +1 specialist slot.

USA: Franklin D. Roosevelt: New Deal: unhappiness penalties start 5 points lower (-5 unhappiness for lower growth, -15 for reduced strength, -30 (I think) for revolting units)
UU: US Marines (Replaces rifleman): start with defensive embarkation, Amphibious promotion, and +1 strength attacking from ocean.
UU: Rangers (paratroopers): can attack after landing.

Russia: Peter the Great: Reforms: empire gains techs 25% faster when they have been researched by another country
UU: Streltsy: (replaces musketmen): promotion giving ½ upkeep cost, +20% strength in friendly lands.
UI: Outpost: can be built outside of your borders, provides resource to empire.

Rome: Hadrian: All Roads Lead to Rome: Roads (and rail) increase tile yield by +1 gold, food, and production
UB: Forum (market): +2 happiness
UU: Equites (horseman): +30% on attack.

England: William the Conqueror: Invading armies: receives one unit outside captured enemy city (best available). Units inside your borders pay half maintenance cost.

or

Victoria: Merchant Marine: all sea resources gain + 2 gold, all coastal cities grow 20% faster.

UU: Norman Knights (replaces knight): starts with blitz (Too powerful?)
or
RAF (WWII Fighter):

UB: Viceroy (courthouse): adds +10% gold

India: Akbar: Tolerance: revolt length decreased by 25%. Courthouses have -2 maintenance.
UU: Sepoys (replaces musketman): +3 combat strength, +10% cost to build.
UU: Bargir Cavalry (lancers): no terrain penalty inside borders

Songhai: Sonni Ali: Trade Empire: 1/2 maintenance of roads, +25% from trade routes
UU: Sofa Archers (replaces crossbowman): reduces enemy movement by one per shot
UB: Madrasa(replaces university): +2 culture over university, as well as a specialist slot for both scientists and artists.
Denmark: Eric the Red: Arctic Survival: +1 food from tundra and Snow tiles. Can improve tundra tiles with farm.
UU: Longboat (replaces trireme): can travel 5 ocean tiles away from coast tiles.
UU: Huscarl: (replaces pikeman): loses bonus against cavalry, but gains triple money from pillaging and destroying barbarian camps.
Egypt: Muhammad Ali: Slave army: allied city-states let you use their military units (like in 1066 scenario). Has new capital (Cairo)
UU: Mameluks (Knights): ½ build cost, + 1 strength.
UU: phalanx (spearmen): +25% strength when flanking
Ottomans: Mehmet II: City of the World’s desire: +10% strength against cities, +25% against Capitals.
UU: Turkish Bombard (replaces cannon): +3 strength over normal cannons, setup ends movement (maximum of 2 points removed, while minimum of 1, if already moved in the same turn)
UB: Turkish bath (aqueduct): in addition to +40% food carried over, provides 2 happiness and 2 gold.
Greece: Agamemnon: Colonizers: -33% increase in policy cost from each city.
Bireme (trireme): -50% build cost, -3 strength.
China: Mao Zedong:
Japan: Meiji
Siam:

Sorry, I couldn't get on for a while. it is not complete, with mostly Europe done.
 
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