SWY
Prince
- can you speed up the movement of units somewhat?
I will do that, the speed is not right at the moment.
(https://github.com/SWY1985/CivOne/issues/33)
Edit: The speed is as it should be at the moment, but there are performance issues due to the not so efficient canvas code. I will move this issue to the list of fixes for version 0.2.0.
- when you make a movement with a unit the fog of war is removed before the unit makes the move. It should be removed only after the unit has moved to a new tile.
These details are very important. I want to make the game act (near) exactly like the original. Thank you for pointing this out.
(https://github.com/SWY1985/CivOne/issues/34)
- some units (like the bomber) should have a view radius of 2.
That is a bug, and I don't know why that happens. Somehow, the view radius of 2 is only working for the Fighter unit. It should already be working correctly for the Bomber, Carrier, Submarine, Cruiser and Battleship.
(https://github.com/SWY1985/CivOne/issues/35)
I honestly newer knew that you cold move units by right-clicking in Civ1. You learn something new every day.
It's the only way to move units diagonally when playing on my 2-in-1 notebook, which doesn't have a keypad.
I am really glad you are making such good progress and I wish I could help you with this but I newer fully understood object-oriented programming. Keep it up.
I'm really glad you're testing my builds so quickly. It's really easy to overlook certain bugs because I'm writing and testing all the code by myself at the moment. Thank you for your help.
Edit:
New binary uploaded, see below...