Update: Check out the main post for this modpack here!
I wanted to take the opportunity to give everyone a sneak-peak at the total-game conversion mod I have been labouring over for nearly 3 weeks now. It has evolved from a simple mod consisting of new races and a few new units to a complete overall of the Civ III ruleset. Here's a run down of what the mod will include upon first release, most likely in the May 11-12 timeframe...
*16 new civilizations from M.E.
*Accurate city naming (500+ in all!)
*Animated Leaderheads
*80+ new units, all with unique paletting and/or sizing
*Revamped political system including a total of 10 governments
*Revamped Techtree
*Several new resources
*Complete Civilopedia entries for all new content
*Completely redone music score
*Some redone sounds
*Redone Erasplashes
*Redone Wonders and Improvements
*All PCXs with modern appearances have been modified, including advisors, pop-heads, and cities.
Here are items that will be included in the next version...
*Map of Middle-Earth from 1st and 2nd Ages
*Additional units (I need more animations!!!)
*Various Scenarios throughout the Ages
*Further granularity on the Techtree, Wonders, and Improvements
So far the majority of my time has been consumed with the graphics and not much toward the documentation or the rule creation in detail. This will follow in the next week or so, however I'd like to release a beta by May 1st that will include the new Civs, units, and graphics. The game play and balance will likely be very badly in need of work (which I will hammer out) but with this many unit animations I need every possible combination played out.
As things progress I will update this post with news along with any further previews I might decide to offer up early.
Thanks...
Eclipse
I wanted to take the opportunity to give everyone a sneak-peak at the total-game conversion mod I have been labouring over for nearly 3 weeks now. It has evolved from a simple mod consisting of new races and a few new units to a complete overall of the Civ III ruleset. Here's a run down of what the mod will include upon first release, most likely in the May 11-12 timeframe...
*16 new civilizations from M.E.
*Accurate city naming (500+ in all!)
*Animated Leaderheads
*80+ new units, all with unique paletting and/or sizing
*Revamped political system including a total of 10 governments
*Revamped Techtree
*Several new resources
*Complete Civilopedia entries for all new content
*Completely redone music score
*Some redone sounds
*Redone Erasplashes
*Redone Wonders and Improvements
*All PCXs with modern appearances have been modified, including advisors, pop-heads, and cities.
Here are items that will be included in the next version...
*Map of Middle-Earth from 1st and 2nd Ages
*Additional units (I need more animations!!!)
*Various Scenarios throughout the Ages
*Further granularity on the Techtree, Wonders, and Improvements
So far the majority of my time has been consumed with the graphics and not much toward the documentation or the rule creation in detail. This will follow in the next week or so, however I'd like to release a beta by May 1st that will include the new Civs, units, and graphics. The game play and balance will likely be very badly in need of work (which I will hammer out) but with this many unit animations I need every possible combination played out.
As things progress I will update this post with news along with any further previews I might decide to offer up early.
Thanks...
Eclipse