Nice game.
Huge Regent has 3 spots open, Huge Emperor has 4 spots, Huge Demi-God has 6 spots, Huge Deity has 8 spots open. Standard Regent has 1 spot open. Large Emperor has 2 spots, Large Demi-God has 1 spot, Large Deity has 5 spots open. Small Deity has 4 spots open. For every size map on Sid, there are at least 4 spots open.
If you play lower levels, it generally works better to research faster than to proceed slowly. They won't launch on you (unless you fall into a "coma" of course, after all you did basically wipe out the AIs before 1900 AD in your game). You get access to the higher culture wonders of the middle ages early, and Shake's early which helps both in terms of getting more culture per turn earlier *and* you can construct buildings faster. It also helps a lot to get your 20k site up to size 12 as soon as possible. That is, up to size 12 with fully developed tiles also. With barbarians around this means a few units for defense/scouting, and your 2nd city pumps out workers to develop and grow the city by adding them in. I can't overemphasize enough that getting your capital to size 12 as soon as possible helps in this game, even if you want to play more aggressively than is needed for your victory, or have a shield-low start, or have other unfavorable starting conditions. I *strongly* recommend that you use the capital for a 20k game. Have you read T-hawk's article?
On another note, I have to ask a question. Have you ever studied formal logic? With the amount of detail you go into, I would believe that you would find it interesting if you haven't studied it already. Good texts that I've seen, go into as much detail you do.
Huge Regent has 3 spots open, Huge Emperor has 4 spots, Huge Demi-God has 6 spots, Huge Deity has 8 spots open. Standard Regent has 1 spot open. Large Emperor has 2 spots, Large Demi-God has 1 spot, Large Deity has 5 spots open. Small Deity has 4 spots open. For every size map on Sid, there are at least 4 spots open.
If you play lower levels, it generally works better to research faster than to proceed slowly. They won't launch on you (unless you fall into a "coma" of course, after all you did basically wipe out the AIs before 1900 AD in your game). You get access to the higher culture wonders of the middle ages early, and Shake's early which helps both in terms of getting more culture per turn earlier *and* you can construct buildings faster. It also helps a lot to get your 20k site up to size 12 as soon as possible. That is, up to size 12 with fully developed tiles also. With barbarians around this means a few units for defense/scouting, and your 2nd city pumps out workers to develop and grow the city by adding them in. I can't overemphasize enough that getting your capital to size 12 as soon as possible helps in this game, even if you want to play more aggressively than is needed for your victory, or have a shield-low start, or have other unfavorable starting conditions. I *strongly* recommend that you use the capital for a 20k game. Have you read T-hawk's article?
On another note, I have to ask a question. Have you ever studied formal logic? With the amount of detail you go into, I would believe that you would find it interesting if you haven't studied it already. Good texts that I've seen, go into as much detail you do.