- Joined
- Apr 11, 2011
- Messages
- 11,902
The navy game, at the moment, is usually not so important
Having played England to death I can say that it is a different strategy going aggressive naval early. And quite a powerful one. Housing your cities on the coast and having "sailing archers" that can move faster between cities is great defense. When these become frigates they become very powerful. The sad thing is you can do this strategy without the dockyard but Vicky does get cheap dockyards and therefore cheap trade routes. I noticed quite early that people that said coastal cities were pointless played pangea domination games. Of course their value is less there. I only played an island map twice. I normally play continents and with continents the naval domination does work. its just most people like the army domination and I get that, I was also a Panzer Leader player and like pushing the land units around. before that I loved the napoleonics and WW2 hex strategy games.
The thing that made Vicky a half decent civ was the fact that if your first 2 districts are harbor / CD then you have loads of trade routes and this made up for losses in other areas. The fact they have nerfed what was not in fact an issue is a bit sad.
Any logic behind it I would like to know. I mean I have always said that coastal cities are not production hubs, they are gold hubs.... now they have removed what happens in reality. In reality you have cities on the coast being big trade centers, even now. They have just removed this probably because they think having 2 trade routes in one city is OP without appreciating people did not think so.
The fact that sea dogs do not work (as far as I know still) is apalling and just makes England poorer now and relies on the foreign troops policy which is still quite powerful. Being able t build musketmen with no Niter for example. and getting a new infantryman of the best class of every city you take can allow some pretty mean snowballing in a crowded space.