What's midsized for you? There are already islands that can support 2-4 cities (usually bundled with 1-2 CS).
Those are great, and I'm fine with some smaller ones. Its mainly just the really dinky ones that are problematic.
What's midsized for you? There are already islands that can support 2-4 cities (usually bundled with 1-2 CS).
You can try to tinker with the scatter values in the lua. IIRC it's possible when you set one value to very high (try 10) and the other very low (try 0.001), but I don't remember which. Civ starts will be messed up though.Coming back to my question (hope I am not being a pest): using the advanced setup options, is there a way to make a water-world that is predominated by islands of varying sizes?
And if not, might I request an option in advanced setup for increased island formation using your map generator; not unlike the existing block and stringy options?
The new version produces much better maps
If they mean the current "official" version, they're very different.
Azum4roll fixed the code for channels in the last iteration, kudos for him.The new version produces much better maps than the one included in the current VP version. It feels less erratic and features such as channels look more natural. Well done!
Psst, update the OP to point to 2.3.0 please.Azum4roll fixed the code for channels in the last iteration, kudos for him.
Done. Sorry, I was on holidays.Psst, update the OP to point to 2.3.0 please.
Yep. You can dive into lua. Relevant values are landMinScatter and landMaxScatter, which govern the variability of the general shapes, and coastScatter which gives a smooth or spiky aspect to the coastline.Is there any tweaking I can do in the map options or the lua file to reduce the tendency of long, straight-edged continents being generated at the poles of the map? Personally, I think the uniformly straight coast generated at the poles as a result looks strange and difficult to settle, but I'm interested in hearing from anyone that prefers it. I tried changing the map options and "mglobal.atlanticSize" and "mglobal.pacificSize" in the lua file to no significant improvement. I'm using the 2.3.0 release that is built into VP 7-1-3.