A new book entry has been added:
[drupal=358]Comprehensive Guide to Variants[/drupal]
[drupal=358]Comprehensive Guide to Variants[/drupal]
I've tried to compile a comprehensive guide to variants that I've seen in stories and tales, succession games, the main forum, or other places. If you've ever wondered how some of these games are played, a starting point can be found here.
Always War (AW): When you meet an opponent (as soon as they appear on the F2/F4/Shift-D diplomacy screen, you've met them), you must declare war on them - THAT turn. You can make initial deals for hard goods only (no gpt deals, no alliances, no resource/luxury trades). Opening the diplomacy window to spy techs, cities, resources, etc. is allowed. Signing peace for even a single turn is prohibited.
- Always War (AW)
- Defiant
- Fast Moving
- Five City Challenge (5CC)
- Infantry
- Non-Oscillating War (NOW)
- No Military
- One City Challenge (OCC)
- Oscillating War (OW)
- Passive
- Tactless