Comprehensive Guide to Variants

Arathorn

Catan player
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A new book entry has been added:

[drupal=358]Comprehensive Guide to Variants[/drupal]

I've tried to compile a comprehensive guide to variants that I've seen in stories and tales, succession games, the main forum, or other places. If you've ever wondered how some of these games are played, a starting point can be found here.
  1. Always War (AW)
  2. Defiant
  3. Fast Moving
  4. Five City Challenge (5CC)
  5. Infantry
  6. Non-Oscillating War (NOW)
  7. No Military
  8. One City Challenge (OCC)
  9. Oscillating War (OW)
  10. Passive
  11. Tactless
Always War (AW): When you meet an opponent (as soon as they appear on the F2/F4/Shift-D diplomacy screen, you've met them), you must declare war on them - THAT turn. You can make initial deals for hard goods only (no gpt deals, no alliances, no resource/luxury trades). Opening the diplomacy window to spy techs, cities, resources, etc. is allowed. Signing peace for even a single turn is prohibited.
 
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