Gearbolt38
Chieftain
Okay, so I've made some progress.
The model I want to convert doesn't line up with a standard civ 4 skeleton, so I needed to adjust my skeleton. Blender 2.49b is not very intuitive but there are loads of video tutorials out there. I found Ira Krakow's ones to be fairly clear.
Within Civfanatics, the most relevant tutorial for this reworking of the skeleton is @The_Coyote 's tutorial, which you can find through https://forums.civfanatics.com/threads/tut-animate-with-blender-and-nifscope.296286/.
To do the animation, you'll want to create your own kfm. To do this you'll want @esemjay 's KonverterFM utility. This is available at https://forums.civfanatics.com/resources/konverterfm.8747/.
Using the above I was able to create a number of kf animations, reference them in a kfm and they seem to work in game.
My main problem is that the skin texture isn't showing up in game.
I thought this would be the easy bit as the seams were all imported correctly into blender so that the existing dds file displays correctly on the unit in blender. The dds is 256*256, which I think should work fine in the game.
I expect that I'm not clicking one of the options that needs to be clicked when exporting the nif from blender.
When I try to reimport the nif back into blender, it's just the bare skeleton.
When I open it with nifSkope, there's nothing to see.
Can someone advise as to how I export a nif from blender 2.49b so that it has the correct texture?
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On a separate note, can someone advise what settings I should use to import one of the kf I've created? I can create them from scratch but I expect that I may want to tweak some, when I see how they look in game.
I don't find his tutorial that welcoming to first comers , have you got any other source? I have been personally using Ira Krakow and he's been a great help to get started with Blender, managed to create an unrigged model