So I've begun work on 8 corporations, with one so far being successfully implemented. Current implementation is to build the HQs as world wonders, which unlocks the option to build 1 office per system. Some offices provide upgrades for ships, but they will provide those upgrades for your opponent as well. This makes spreading the contractors risky, but profitable. Three new resources are included - Silica, Carbon, and Aluminum.
The only issues so far include a lack of a corporation button on the main screen, and changing the actual wording from "Corporation" to "Contractor", like how they changed "Religion" to "Value". Also, a crap ton of icon work. I do not know how to make those changes. Also, any suggestions/criticism would be lovely.
I'm also considering a few civic options to change how the corps work - ie no foreign corps, or no corps at all, ect. Something along the lines of Protectionist, Expansionist, ect.
As planned:
Numbers after the dash indicate competing corps
Corp 1: Implemented but not polished
The only issues so far include a lack of a corporation button on the main screen, and changing the actual wording from "Corporation" to "Contractor", like how they changed "Religion" to "Value". Also, a crap ton of icon work. I do not know how to make those changes. Also, any suggestions/criticism would be lovely.
I'm also considering a few civic options to change how the corps work - ie no foreign corps, or no corps at all, ect. Something along the lines of Protectionist, Expansionist, ect.
As planned:
Numbers after the dash indicate competing corps
Code:
Aluminum ii
Gold ii
Crystals ii
Carbon ii
Hydrogen ii
Iron ii
Oil ii
Oxygen ii
Water ii
Uranium ii
Silica ii
Titanium ii
Corp 1 - CerComp - 3,4,7
Silica+Carbon+Iron
Enables Reactive Armor
Increased Defensive Strength 40%
Increased Offensive Strength 10%
Increased Missile Interception 20%
Reduced Collateral Damage 20%
Corp 2 - Hydroponic Productions - 4,5,7
Water+Oil+Hydrogen
+.75 Food for each resource consumed
+.75 Gold for each resource consumed
+1 Hammer for each Oxygen resource
+1 Food with Grain
+1 Food with Spices
+1 Food with Wine
+1 Food with Cattle
+1 Food witih Seafood
+1 Happiness with Cotton
Corp 3 - Magnus Metallurgy - 1,5,6
Aluminum+Titanium+Iron
Produces Carbon
+.75 Hammers for each resource consumed
Corp 4 - Pur - 1,2,8
Hydrogen+Oxygen+Carbon
Produces Water
+1 Gold for each Water resource
+1 Influence for each resource consumed
Corp 5 - Reactive Solutions - 2,3,6
Uranium+Water+Titanium
Enables Aftermarket Thrusters
Increased Movement +1/Increased Range +1
Increased Withdrawl Chance 20%
Double Movement in Asteroids
Increased Evasion 15%
+1 Hammer for each Oil resource
Corp 6 - Corgrithan Armory - 3,5,8
Aluminum+Crystals+Uranium
Enables Auxiliary Blasters
Increased Offensive Strength 40%
Increased Defensive Strength 10%
Increased Collateral Damage 25%
Corp 7 - Central Circuits - 1,2,8
Silica+Gold+Oil
Enables Improved Computers
+.5 Gold for each resource consumed
+.5 Commerce for each resource consumed
Corp 8 - InterPawn - 4,6,7
Gold+Crystals+Oxygen
+.75 Influence for each resource consumed
+.75 Gold for each resource consumed
Corp 1: Implemented but not polished