Thanks for replying, I added now a list of current themes with corresponding values to the OPs.
Thanks! I fixed that and it will be released with the next version.I played this without any mods but I can't get the theme that requires Oxford University. It always shows Oxford University in the not met requirements part eventhough I have it.
Looking forward to it . That means I'll wait a bit with balacingSorry, I didn't notice the prereqs when I looked at the ingame theme selection. Will report on balance issues (if any) after I play with it some more.
Hmm, good question; So far i have added one Theme (Benevolence) that grants you a great Artist. Since GPs are really strong I'll probably add them only for lategame themes.Btw will you create a theme that produces great persons ?
Thanks, will do!I played a very culture-heavy, two city, very peaceful game to test this and got the capitol almost every time. The themes which granted the wonder building speedup and the population were pretty much all I chose; I'd suggest nerfing them.
I don't quite understand what you mean with the prerequisites - you can always look at them when you right-click on a theme.If possible, two requests: it would also be nice to have a reference ingame for the theme's prerequisites, and to list themes' bonuses in the browser (jumping back and forth from the 'pedia was kind of annoying).
I don't quite understand what you mean with the prerequisites - you can always look at them when you right-click on a theme.
Regarding information about effects, I'll add more of that too, I also think that it's annyoing to open the civilopedia all the time. Adding that to the todo-list!
For v0.5 I'll add the possibility to view themes at any time;
Sorry if I wasn't clear, what I meant was that it would be nice to be able to view themes not unlocked (along with their prereqs) at any time to assist in decision-making about what tech, policy, etc to choose.
Actually you can; just tick the "Show all themes" button on the bottom left of the window
I included now an overview window in the latest patch, where you can see all winners.I would love to see some sort of results window at the end of every "vote" much like there is with diplo victories.
Also included in the new patch! You now get only 20% for the next election if you have won.suggest when you win the election over and over , please higher the cost of new culture(maybe with a system 5%,10%, 15% and so on)
ThanksThis is a very interesting mod!
I think this one has potential to become an elementary gameplay feature.
Well, there are already some themes for warmongers. But I am trying to not influence the Elections by war, since playing with this strategy is already powerful enough (in my opinion). I also thought about including a completely offensive theme, but I'll have to look further into lua for what's possible there.Because some themes seem to be imba for cultural victory, it could be interesting using this "theme"-idea for other domains such as battles, diplomatic and so on. So it could be interesting to have the same mechanism for "winning elections" being e.g. the best warmonger in order to get some bonuses by the "war" themes.
What do you think about it?
I would suggest not including the bribery piece. Will the AI really understand how to use it?