Also why can't Silk Route by in a coastal city?
I would suggest a new corporation called Indian Ocean trade instead. Might make Malacca quite valuable then, as it historically was.
I would support a Fur Trade corporation, if AI France and England actually colonized Canada more often. If that was made possible, I would be 100% behind a Fur Trade corporation, requiring fur and giving wealth.
Of course the Russians were heavily into fur also which was part of the reason for forts through Alaska into California.
I would support a Fur Trade corporation, if AI France and England actually colonized Canada more often. If that was made possible, I would be 100% behind a Fur Trade corporation, requiring fur and giving wealth.
Well, yes, but if only Russia will benefit from this most of the time, I don't see why we would bother including it.
Maybe an easier way to represent it would just be to make fur more valuable. No one really has access to furs until Russia/France/England come along anyways. Maybe the Vikings do, actually, but that's not a bad thing.
Actually the fur trade was a major part of the colonization of Siberia. In North America the French, the British and the Dutch were vying for control of the trade
No they aren't, and I think their settler values should be reduced there. I've also tried my best to discourage the Indian AI to build settlers, but it just keeps spamming them.I've been noticing the Indians founding Phnom Pehn a lot. Are they meant to be colonizing into Cambodia? I wonder if it isn't a result of the new indys being spawned in India, leaves the Indians with more settlers than they reasonably know what to do with. Perhaps a look or two had ought to be given to what the Indians build now that their cities are founded for them
I typically see 3-4 fur access cities in North America or more. the benefits could be 1, 2 per fur which wont be over powered because there are only like 16 furs in the entire game (I've surpassed 1632 with silk road before)