Thor Macklin
Warlord
I like it. one thing I dont like thou is that protestants bonus suck, but they should be the strongest because in the 600 AD scenerio, it makes no sense whatsoever to ever change to protesntantism as any nation. with their new crappy temples your proposing, it would make even less sense (eexcept after discovering mass media). I like the stealth missionary idea, but maybe add some more bonuses to protestantism, maybe remove the culture from their buildings but add production/commerce/trade?
And I think the hindu could get MORE food, despite what some1 else said. India/china suck, so adding a slightly "OP" food bonus shouldnt hurt anyone.
so how do I go about implementing your changes into my SVN version without breaking anything? just copy paste your files?
Yup! Simple as that. And you're right. I mean the supermarket is NOT that great a building, and with India's UHV you'll have SOME cramped cities, so it's important to make sure the damn things can grow, especially if you can't have cow resources.
The thing with protestantism is that I couldn't think of good changes to make. BTW might I note that I am not "changing" what already is there. All listed changes are add-ons.
So testing buddhism as Japan. So far it's not OP at all but I consider boosting the great person bonus to 10%.
EDIT: ACK! Just looked over my changes and I accidently gave Taoism a land unit production bonus AND the great general bonus. Removing the great general bonus and giving to Orthodoxy. Being as the church was always a source of strength for Eastern Christians during war I figured it works.
Ontop of that anyone has suggestions for the holy shrines? Will try and be VERY careful with them mind you. I figured that giving The Hagia Sophia 1+ Trade Routes in all coastal cities would emulate it's status as the source of trade between east and west.