Oh that's right. Aren't haunted lands (lore-wise) area where the RE's influence is so great that the landscape becomes animate? Things like rocks and dead branches and whatnot.
I do like the idea of a lasting effect from a great battle, but maybe HL are the wrong thing for it.
!Brainstorm! How about an early, upgradeable Sheaim hero adept that creates a necrototem where he dies? The necrototem is a cool idea that is never used (except I think in one or two scenarios, which are broken in the mod^3s)
If the Sidar gain a mist improvement (see tesbs' improved civs in Wildmana or Valk's promise of things to come with the next version of RifE), perhaps units that die in Sidar territory could have a chance of creating mist in the tile, representing Arawn's vault leaking into Erebus. (Arawn's vault is described in the lore as a formless, endless mist where souls slowly forget themselves).
Maybe the mist can be created in any territory, but will disappear over time anywhere but Sidar lands?
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I do like the idea of a lasting effect from a great battle, but maybe HL are the wrong thing for it.
!Brainstorm! How about an early, upgradeable Sheaim hero adept that creates a necrototem where he dies? The necrototem is a cool idea that is never used (except I think in one or two scenarios, which are broken in the mod^3s)
If the Sidar gain a mist improvement (see tesbs' improved civs in Wildmana or Valk's promise of things to come with the next version of RifE), perhaps units that die in Sidar territory could have a chance of creating mist in the tile, representing Arawn's vault leaking into Erebus. (Arawn's vault is described in the lore as a formless, endless mist where souls slowly forget themselves).
Maybe the mist can be created in any territory, but will disappear over time anywhere but Sidar lands?
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