blackheart said:We really shouldn't be at a point where another civ could easily crush us in a monarch game. What I'm saying is it is a matter of principle. Once we start giving in to demands, where do are we going to stop?
Bobby Lee said:If they are only "demands 10 gold and a world map from us" (Isabelle) then they aren't going to declare war anyways unless our world map has something they really need to know about. If they really need to know about it then we shouldn't give it to them, simple as that.
Bobby Lee said:Demands are hostile acts and should viewed as proposals of vassalage from another nation. Case by case basis reasoning sounds well and good but the principle still applies. Case by case is only truly useful for other treaties, like trade agreements, RoP's, and MPP's.
Provolution said:We got an almost identical question in the elections for FA, and a poll on this makes equally little sense here as there. What we can poll, is the relationship to each Civ. To a superpower, we may give everything away just to survive, to a smaller nation, we would give nothing away, maybe even demand a city in return for the audience.
Isabelle said:What we should or shouldn't be doesn't matter. We should make the decision solely on the basis of what we are, and what they are, and what they can do to us if we don't give into their demands (or vice versa). I'd rather be the strongest than the proudest.
Provolution said:Belisarius used non-linearity against the Persian army of Chosroes. He had his scouts spread out and ride up and down the region between his forces and the advancing Persian army scouts so that they would think Belisarius's forces were much larger than they really were (actually they were 1/10th the size of the their adversary). The effect was that the Persians turned around and went home, forfeiting the battle to Belisarius, without him having to engage in any fighting whatsoever. <Note 2> In this case, a very small input caused an enormously disproportional output."
Provolution said:To be honest, both are right and wrong, so am I, right and wrong at the same time.
But I have one point, that is universally valid, here in this virtual cage of mixed agendas, and in the real world, is that we must take this case by case. I assume Blackheart is more militaristic and Isabelle more diplomatic, which is fine.
Yet, our long term doctrine and strategic interests will define our objectives, methodology and militancy as well as our pragmatic docility. For iron, we will kill, torture, raze cities, Japanize occupied cities and in general go very far to maintain our interests for the next 4500 years. Yet, with a stronger neighbor on our door, and here Isabelle has a valid point, we would RATHER make temporary concessions, lose the battle, win the war and live to fight another day. My military campaigns are not yet another Gallipolli, Khalkin Gol or Verdun, my concepts are based on the following doctrinal thinking from Dr. Linda Beckermann, The Asset Group in Pentagon, if you want to read more.... here is a link, the only non-military I could find
http://www.belisarius.com/modern_business_strategy/beckerman/non_linear.htm
She advocates a military doctrine where we win assymmetrically, which means in specialized and hard hitting campaigns with defined outcomes. If we cannot fight a smart war, we wait it out.
Belisarius used non-linearity against the Persian army of Chosroes. He had his scouts spread out and ride up and down the region between his forces and the advancing Persian army scouts so that they would think Belisarius's forces were much larger than they really were (actually they were 1/10th the size of the their adversary). The effect was that the Persians turned around and went home, forfeiting the battle to Belisarius, without him having to engage in any fighting whatsoever. <Note 2> In this case, a very small input caused an enormously disproportional output."
Provolution said:You judge me too hard too early bobby, take it easy, I can be as lethal killer as you can dream of, but I know how to build smart alliances in order to win long term. Have faith.
Plus, my strategy is not concessions, but I like to choose wars, not to be chosen.
blackheart said:The AI cheats ingame anyways. Guerilla warfare is almost impossible. When it comes to fighting a superior enemy, we should just combine our entire force into one single army and concentrate it on one of their cities. The strategy here is use most of our forces on the smallest portion of their forces possible. Even if they outnumber us overall they can't withstand such a strong blow.
Isabelle said:Hmm. Maybe I didn't represent myself properly before this, come to think of it. If a civ that is pretty big does demand something from you, then that's a sign that we should have a war with them, to take them out of the picture, threat-wise. But the problem with demands is that the war is on their terms. What if we're just after fighting a war with someone else, and most of our units are on the other side of the continent? Supposing they ask for a tech like Music Theory (not that I've ever had that happen), or a tech that doesn't give them a useful unit/a wonder we want to build. It might be better to give them it, then manoeuvre our troops into a more desireable position before launching/provoking a war on our terms. And if we manage to take many cities from them, then giving them a tech is hardly going to matter, since they'll be rendered more or less impotent militarily and technologically after that. Just because you give into the demand itself, doesn't mean you are going to just continually accept their unfettered inteference. =/
But that's my personal experience, and I've only just started playing on Monarch, so maybe I don't know as well as some of you. Though it still makes sense, as far as I can see. I would never give into a demand for an important tech, or anything at all from weaker civs.
Bobby Lee said:Here is a practice I can accept. If a civilization were to demand something small and unimportant, then we could give it to them on the condition that we begin makeing plans for thier demise or at least humiliation at our hands. A policy of revenge is not necessarily a bad policy. The AI would never understand it really but we would and in this DemoGame that is what matters.
This I can accept.