Jokemaster
Insert something here
- Joined
- Nov 15, 2010
- Messages
- 544
Back from vacation, and needless to say I am pretty impressed by our progress!
One thing that really shows , IMHO, is the different organization systems for shipchains/trade that differ from player to player. Thinking about it, I think that making a log of wherevans trucks are heading and what purpose those ships have (where they are heading, what cargo they should carry, and so on...) and posting it here (so the next player is not lost at what to do with units when he sees the saved game for the 1st time) is a good idea. I lost quite a bit of time figuring out what purpose our boats had when I played my second set of 10 turns, and I think that our gameplay would improve if we had those logs. (vans would be delivered more efficiently, and would be an example of how our game would improve)
I would say those were my two cents, but Canada could very well eliminate the penny in the midterm, so I am going to say ''Happy New Year!'' instead
EDIT: Posted this, but should have reloaded the page before. I saw the game, but I can say that considering how advanced we are techwise, we are still having a lot of puddling size 8 cities that will not grow via WLTPD even if they have a food surplus because of lack of aqueducts. Those cities will not be able to help much with the building of a spaceship/howies/stealth fighters/whatever. I think that this should be moved up the priority list, especially because Hoover will not be that useful with small cities: We should wait for Miniaturization and even then, it will be benefiting only large cities. Growing our cities in time for Hoover and friends and allow them to grow to size 12+ minimum should be a priority IMO. (and irrigation, because it will be needed. We will also need gold, which means that we will need to delay Flight as much as possible because of the 33% payout penalty)
The Americans are nearly completed with SoL. I would RB that wonder first and foremost, because if the Americans switch to Fundy it will greatly hurt our economy. Remember that a lot of our ongoing trade routes are with the Americans.
Tblisbi is a size 8 city suppling hides... Is RBing lots of hides trucks for further use worth it? We could make a RR to Dublin (could take some time however...) and use the shipchain to ship to the Russians and the Carths (consider giving them Republic/Democracy. It would also help because they will be able to support less military units, making conquest easier)
One thing that really shows , IMHO, is the different organization systems for shipchains/trade that differ from player to player. Thinking about it, I think that making a log of where
I would say those were my two cents, but Canada could very well eliminate the penny in the midterm, so I am going to say ''Happy New Year!'' instead
EDIT: Posted this, but should have reloaded the page before. I saw the game, but I can say that considering how advanced we are techwise, we are still having a lot of puddling size 8 cities that will not grow via WLTPD even if they have a food surplus because of lack of aqueducts. Those cities will not be able to help much with the building of a spaceship/howies/stealth fighters/whatever. I think that this should be moved up the priority list, especially because Hoover will not be that useful with small cities: We should wait for Miniaturization and even then, it will be benefiting only large cities. Growing our cities in time for Hoover and friends and allow them to grow to size 12+ minimum should be a priority IMO. (and irrigation, because it will be needed. We will also need gold, which means that we will need to delay Flight as much as possible because of the 33% payout penalty)
The Americans are nearly completed with SoL. I would RB that wonder first and foremost, because if the Americans switch to Fundy it will greatly hurt our economy. Remember that a lot of our ongoing trade routes are with the Americans.
Tblisbi is a size 8 city suppling hides... Is RBing lots of hides trucks for further use worth it? We could make a RR to Dublin (could take some time however...) and use the shipchain to ship to the Russians and the Carths (consider giving them Republic/Democracy. It would also help because they will be able to support less military units, making conquest easier)