I've been hanging around for a while, and consider myself a pretty adept civ player. Given a good civ and a decent start, I can be competitive and even pull out an occasional win before I get bored on Deity. However, it's basically always either diplo or science. So I have a 3 questions on the topic of playing deity;
1. Start?
I normally go with 1 scout, use the time before pottery to start on a worker, and go with a shrine once I hit pottery, and get monument via legalism. I've considered doing double scout opener, but I feel like it might not be worth it. I've also considered going monument after scout, but that would mean legalism's free production kicking in later, and on a much less necessary building. Any suggestions?
2. Warmongering
The AI has a ridiculous amount of units, and even if you manage to snuff one other civ out, the cities don't actually do that much for you, and you've just crippled your trading for the rest of the game. How can you successfully warmonger on this level?
EDIT 3. Caravans
When is optimal to build your first caravan? The +4 science is really nice, but often times I think it just isn't worth chucking one up until I have a settler, 2 workers a shrine and some defensive units up, which is quite a while into the game.
Thanks guys!
1. Start?
I normally go with 1 scout, use the time before pottery to start on a worker, and go with a shrine once I hit pottery, and get monument via legalism. I've considered doing double scout opener, but I feel like it might not be worth it. I've also considered going monument after scout, but that would mean legalism's free production kicking in later, and on a much less necessary building. Any suggestions?
2. Warmongering
The AI has a ridiculous amount of units, and even if you manage to snuff one other civ out, the cities don't actually do that much for you, and you've just crippled your trading for the rest of the game. How can you successfully warmonger on this level?
EDIT 3. Caravans
When is optimal to build your first caravan? The +4 science is really nice, but often times I think it just isn't worth chucking one up until I have a settler, 2 workers a shrine and some defensive units up, which is quite a while into the game.
Thanks guys!