Here's a discussion for the RPG in DG3. Should we keep it as is? Change anything? I think it should be more game related. That is, the game affects the RPG, not the RPG affects the game. Take for instance the Volcano Thread. That was ok since it was the end of the game, but new land featuress shouldn't be popping up midgame.
Another thing I'd like to see is the game actually "limiting" RPG storylines. By that, I mean, we should be able to have access to the resources before we start to use them. The same also goes for techs. That means no going out to islands when you can't reach them by galley.
I'd also like to see more city and province threads in the RPG. True, they're in the governors subforum, but those are more game based. These threads would be "province/local sponsered events" and such. This is what I think the RPG was meant to be. Not some semi-D&D style RPG twisted for the Demogame.
Another thing I'd like to see is the game actually "limiting" RPG storylines. By that, I mean, we should be able to have access to the resources before we start to use them. The same also goes for techs. That means no going out to islands when you can't reach them by galley.
I'd also like to see more city and province threads in the RPG. True, they're in the governors subforum, but those are more game based. These threads would be "province/local sponsered events" and such. This is what I think the RPG was meant to be. Not some semi-D&D style RPG twisted for the Demogame.