What usually happens if they hold still is that you'll see one of the guys disappear and then reappear at the start of the turn. It's easy to miss.
If you want the damage to still be significant when standing still, increase the numbers in lines 9-12 of Hardship.py. This will make the desert much nastier, though (which may be what you want). I think the standard healing rate is 10% per turn, though I could be wrong.
If you want the damage to still be significant when standing still, increase the numbers in lines 9-12 of Hardship.py. This will make the desert much nastier, though (which may be what you want). I think the standard healing rate is 10% per turn, though I could be wrong.