Divided Soul
by VerdianSidar
Stats are the same as Hunter, except it loses the ability to carry cargo, it cannot build camps, and it's movement drops to 1. It gains the "Severed Soul" spell.
The unit can summon a permanent 0/1 "Severed Soul" with a movement of 2. This unit is always invisible. The Divided Soul can, at will, be summoned to the Severed Soul. This destroys the Severed Soul. Another one can be summoned, but a Divided Soul can only create one at a time.
The main purpose of this unit would be the ability to be in two places at once. This could help the mysteriousness of the Sidar, by having units appear out of seemingly nowhere. Upgrading this to an assassin would be especially nice.
The Severed Soul would have the skin of a Life Spark, and the Divided Soul would look like a normal Hunter (or whatever unit it replaced).
Speaking of the Sidar, and taking FOREVER to do something because you have no concept of time...
So, I've been tinkering with the SDK for a while, and I decided to challenge myself. Remembering this design contest winner I set it as my goal.
The end result is slightly modified from the precise design, but it is available in Fall Further 0.41 for your use.
Divided Soul is a Sidar Replacement for the Hunter, he still has 2 move points, and he can cast Sever Soul. This creates TWO severed souls, each one of which has 2 Move points, is invisible to all units and can summon the Divided soul to their location (at the expense of their continued existence). Severed Souls are incapable of exploring/revealing new map area though (Solid black, not fog of war obscured).
This creates an interesting bind for the owner: Do I keep the second soul hanging loose so I can recall myself out of a potential danger area, or do I delete it and summon 2 more? Do I send one soul out looking for prey and keep the other in a safe location so I can run away immediately after I attack, or do I send out both and enhance my chances of finding a target?
Anyway, feel free to download Fall Further and try it out
It was fun coding, but I rarely play myself, so it'd be nice if you gave the little guy some company