HorseshoeHermit
20% accurate as usual, Morty
I would say "players in North America" but people are active in different local times.
I'd say this would be a Pitboss game, but Pitboss 100% don't work for Civ4. I want to start this game to actually finish it, so, I think it's IP-live or bust. Obviously one evening for Ancient to Transhuman is delusional. However many nights it takes, it takes. And I can put up with the same tribulations as tabletop dicerollers do for fitting everyone into a compatible evening.
Any multiplayer excursion requires a lot of studious co-ordination of file synchronisation, so let's begin.
For me, the ideal balance of computer players to players in a 4X is 2 to 1, but, I also think that Rise of Mankind isn't meant to have more than 10 civs, so we'll have to work that out. I'd rather we either dwarf the AIs, or dissect them, something rubs me the wrong way about a 1:1 allotment.
Options in the game seem simple enough. Mastery victory is a time victory which makes itself the only victory, so that's a 800 turn game. No thank you. The ROM team sometimes mumbles about Scientific victory (a SMAC Ascension Gate) not really belonging, but I don't care either way.
Diplomatic Victory to me looks to overlap the Domination victory. Becoming the preponderance of world population is about the same thing. Also, I have never ever liked Religion being a way to end the game. I'd prefer if Religions were shared, and each one being a mortal threat prevents that. So really the only thing I'm demanding is that there is no Religion victory.
Difficulty comes from how we have to have all the same settings for the non-gameplay switches, like "Worker wakes up 1 turn before chopping". I think the only efficient way to have this discussion is to post up the entirety of our settings in some kind of tabular format, then burn off the un-necessities in debate.
I'd say this would be a Pitboss game, but Pitboss 100% don't work for Civ4. I want to start this game to actually finish it, so, I think it's IP-live or bust. Obviously one evening for Ancient to Transhuman is delusional. However many nights it takes, it takes. And I can put up with the same tribulations as tabletop dicerollers do for fitting everyone into a compatible evening.
Any multiplayer excursion requires a lot of studious co-ordination of file synchronisation, so let's begin.
For me, the ideal balance of computer players to players in a 4X is 2 to 1, but, I also think that Rise of Mankind isn't meant to have more than 10 civs, so we'll have to work that out. I'd rather we either dwarf the AIs, or dissect them, something rubs me the wrong way about a 1:1 allotment.
Options in the game seem simple enough. Mastery victory is a time victory which makes itself the only victory, so that's a 800 turn game. No thank you. The ROM team sometimes mumbles about Scientific victory (a SMAC Ascension Gate) not really belonging, but I don't care either way.
Diplomatic Victory to me looks to overlap the Domination victory. Becoming the preponderance of world population is about the same thing. Also, I have never ever liked Religion being a way to end the game. I'd prefer if Religions were shared, and each one being a mortal threat prevents that. So really the only thing I'm demanding is that there is no Religion victory.
Difficulty comes from how we have to have all the same settings for the non-gameplay switches, like "Worker wakes up 1 turn before chopping". I think the only efficient way to have this discussion is to post up the entirety of our settings in some kind of tabular format, then burn off the un-necessities in debate.