Kruelgor
Emperor
I'm posting this in the General Discussions section because you're the audience I'm specifically targeting here, and not the hardcore modder audience.
I constantly get into this debate with the hardcore modders, and according to them they absolutely DO NOT want the average player to have access to super easy user-friendly modding tools.
I bring this topic up primarily because it's a growing trend among video games to make "modding" and custom made scenarios extremely user friendly for all players. Little Big Planet, for example, is the #1 selling game on the Sony Playstation 3 and one of the highest rated games of all time for consoles. SONY even bought out the company that makes Little Big Planet because they too see the potential. The game caters to the idea that players can create anything their imagination can come up with and the community can play their creations. No programming languages required, no coding experience, and no $10,000+ software required. All the tools to create anything your imagination can think of are all available right there in the game.
Many hardcore Civ fans may not have the technical know how on the actual coding, or they may lack the thousands of dollars in game making software often times required, but do have the imagination and ability to create amazing scenarios.
I would like to see the CiV series to go the "Little Big Planet" route in allowing players to easily create units, tech trees, leaderheads, technologies, maps, and more. We would see a 10,000%+ increase in the number of scenarios and mods to play.
This is something I would like to see starting with Civilization VI
I constantly get into this debate with the hardcore modders, and according to them they absolutely DO NOT want the average player to have access to super easy user-friendly modding tools.
I bring this topic up primarily because it's a growing trend among video games to make "modding" and custom made scenarios extremely user friendly for all players. Little Big Planet, for example, is the #1 selling game on the Sony Playstation 3 and one of the highest rated games of all time for consoles. SONY even bought out the company that makes Little Big Planet because they too see the potential. The game caters to the idea that players can create anything their imagination can come up with and the community can play their creations. No programming languages required, no coding experience, and no $10,000+ software required. All the tools to create anything your imagination can think of are all available right there in the game.
Many hardcore Civ fans may not have the technical know how on the actual coding, or they may lack the thousands of dollars in game making software often times required, but do have the imagination and ability to create amazing scenarios.
I would like to see the CiV series to go the "Little Big Planet" route in allowing players to easily create units, tech trees, leaderheads, technologies, maps, and more. We would see a 10,000%+ increase in the number of scenarios and mods to play.
This is something I would like to see starting with Civilization VI