Kruelgor
Emperor
In any case, Yes, I would support it!
Excellent. Works for me. Nice chatting with you.
In any case, Yes, I would support it!
Excellent. Works for me. Nice chatting with you.
I believe I've told you that a good 20 times now. Doesn't change the fact that I do not think time should be spent on those tools now.
This is an absolutely deplorable misrepresentation of our discussions, and you know it.
To summarize my points rather than get into it again:
- Any GUI-based mod tools must be extensible, or they are more limited than useful (IE, any mod which adds new capabilities is suddenly unable to use the GUIs, unless they themselves can be modded).
- Any limitation to the overall ability we have to change the game is unacceptable; If making modding "beginner friendly" consists of making xml edits simple but removing the capability to add new mechanics, we have a massive issue. None of the popular Civ4 mods would be possible, nor anything even approaching their scope.
- Any time spent on modtools is time the developers are not spending on improving the base game; Like it or not, the majority of civ players never touch a mod, and never will. Little Big Planet is a brand new IP designed specifically to appeal to that kind of gamer, whereas Civ has always had to stand on it's own two legs without mods. The game should absolutely be good in it's own right before more time is spent on mod tools, other than those already promised (IE, fixing the existing ones, getting us the DLL, etc).
- Anyone who is actually willing to learn will find the forums full of people willing to answer questions. This is exactly how I learned, and as a result I see it as an obligation to help others in turn.
The only game where that is done well, is Spore. Which involves a LARGE amount of detail, something not quite viable for Civilization games. Being able to achieve both detail and low polycount... That's out of the scope of any such tools, for the foreseeable future.
And no; Civ5 is actually quite easy to make scenarios and mods with.
So if the complex 3D software was free, would that be as equivalent and as good as providing the tools within the game for everyone to use
you realise of course that this would never happen - 3D software is not just gonna be bundled with the next CIV game for free!
[*]Any time spent on modtools is time the developers are not spending on improving the base game; Like it or not, the majority of civ players never touch a mod, and never will. Little Big Planet is a brand new IP designed specifically to appeal to that kind of gamer, whereas Civ has always had to stand on it's own two legs without mods. The game should absolutely be good in it's own right before more time is spent on mod tools, other than those already promised (IE, fixing the existing ones, getting us the DLL, etc).
I also refuse to vote; My choice would be "Yes, but not until the base game is capable of standing on it's own."
The "free" reference you're talking about is something different. I was using that as an example to prove a point that the price doesn't matter and is irrelevant to the fact that players need user friendly tools.
I'm not asking for $10,000 software to be included with the game. That kind of software can be used to make a blu-ray animated movie. It's not necessary.
What I'm asking for is propriatary built-in functionality to allow the players to create their stuff.
i agree with these 2 points, "most" civ players dont touch mods anyways (although i believe that the majority of people here play with mods eventually). Civ has always stood on its own 2 feet and has never been required to mod to your personal taste. IMO a move to a "everyone can mod" approch would lead to a less than polished final game that we recieve, this would also have the effect that each player would have a very different experience from the player next to him (not the worst thing in the world ... just sayin)
and do you really want any ol hack (aka me) making mods? what would these add to the community? any mod worth its salt takes a great deal of time and effort to create, far more than the majority of players are ever going to have time to dedicate to making a mod, so the time spent making these uber moding tools would be wasted and much better spent on fixing a game from the onset
The "free" reference you're talking about is something different. I was using that as an example to prove a point that the price doesn't matter and is irrelevant to the fact that players need user friendly tools.
I'm not asking for $10,000 software to be included with the game. That kind of software can be used to make a blu-ray animated movie. It's not necessary.
What I'm asking for is proprietary built-in functionality to allow the players to create their stuff.
Here's the MILLION dollar question to reveal your true colors. Would you support the "Little Big Planet" approach if modders like yourself still had your same old traditional access to modding that you've always had? Why would you be against something to make it easier for the common player?
I'm posting this in the General Discussions section because you're the audience I'm specifically targeting here, and not the hardcore modder audience.
I constantly get into this debate with the hardcore modders, and according to them they absolutely DO NOT want the average player to have access to super easy user-friendly modding tools.