I have never head of a “linked power list”. Can you explain or provide an example please? Is that your own term, or do other people that phrase?
You say that other posters support their statements with data - and I only saw links to some other power lists. That's what I mean. My statement probably didn't make very sense in English, I guess...
Just because every Civ is different, it does not follow that batches of them are objectively weaker than other batches. Sure, Venice is good for tall play. But replace them with any other civ on the same map, and that other civ would win faster. That does not mean that any other civ would more fun to play. And sure, Venice can easily be larger than any other civ map-for-map.
Not the diplomatic. This is the think I disagree with both you and
@inthesomeday. I say that money is the main thing in the diplomatic victory, and nobody does gain money better than Venice.
Venice is not the best Civ for diplomacy; sure, they can get more gold from trade routes but that shouldn't really be the source of a diplo victory. Venice loses out on growth, science, and flat quantity yields like faith and culture due to being restricted to one useable city. These things often are directly related to CS acquisition. For example, growth directly leads to production and science, and production lets you do things like build wonders and units (CS quests and encampment clearing, very important parts of keeping up with Deity gold). Then the flat yields are key for passive quests. Quests are incredibly important in the higher levels when just gold isn't enough to beat the deity, and then the techs like Forbidden Palace (banking) and diplomats (globalization). In fact, an important part of diplo victory on higher levels, reaching the info era or atomic to trigger the UN before AI gets to space, is something Venice struggles with because they can't have the science from many cities and population to keep up. Overall science and culture and production are STILL more important even than gold for a diplomatic victory and so the inherent failure of Venice (lacking land and population) remains extremely detrimental.
In the other words, you are saying that Venice is worse in creating empire with high population, and thus it has cities with low production and science. I strongly disagree with that statement. I usually need just two coastal puppets to create strong, prosperous empire with one of the most populated cities in the whole world. By the end of the game, regular Civs have 7-9 trade routes. Venice has 14-18. I always use six internal (usually food) trade routes in this pattern:
Venice to A,
Venice to B,
A to Venice,
A to B,
B to Venice,
B to A,
to create high populated cities that allow me to be not so far beyond in science and production. The remaining 8-12 (but mostly 10, because I always manage to get Colossus, but I still fail to get Petra) trade routes allow me to gain
hundreds of gold by sending trade ships to the most developed cities in the world, gaining me usually 20-30 GPT (actually, I'm usually gaining about 400 GPT by the end of the game = 2000 gold after five turns = 120 CS influence) to buy CS that give me the lacking cultural boost. And if I'm still not the most scientific guy - nevermind. I'll use my spies, and by the end of the game, I'll use them as diplomats.
With this tactic, I have always been able to win on the first world leader session, have the most populated cities and I am always one of the most scientific guys in the whole map. Also, I usually win the first place in the both world congress projects and manage to build few wonders, too.
But let's end this debate. I'll probably still say that Venice is above average, you will say that Venice is below average/the worst. We can throw arguments at each other and disagree with each other. After all, the thread is about Iroquois, not about Venice, or Byzantium.