danaphanous
religious fanatic
- Joined
- Sep 6, 2013
- Messages
- 1,501
Also, something strange in the same game. The Zulu was no friend, but i revived him anyway, which made him a friend. two turns later he stole Combustion. I was already researching future techs, so didn't really care, and i might help him. But how could he do that in two turns?
The amount of time it takes him to steal is the average tech cost of his era divided by the tech output of the city he chose. So if your capital is putting out 1000 beakers and he is far behind he can steal very, very fast. However, there is usually a downtime of 3 turns while the spy gets situated so even in this situation I would have guessed 6-7 turns or so, strange. Perhaps AI get revived with past infrastructure? I know their tech level is the same as death, possibly spy levels or placement too though I wouldn't have guessed it.