Shillen said:
Realism should be tossed for increased gameplay at all times. Making a spearman or rifleman unable to defend against a tank would ruin the game. Whoever got tanks first would just steamroll every other civ with ease. A 100% realistic game would really suck.
Artillery can kill tanks or disable them to the point where foot units can finish them off. I think most people could accept that anything in that line over the level of a catapult would damage the armored unit enough for this situation to apply.
Foot units alone verses armored units like tanks and above? Nope. How effective was the Polish calvary against the invading German tanks? I expect Warsaw was big enough to have a metropolis bonus.
Zachriel maintained:
Do you contend that if your country were invaded with a technologically superior force, you would not try to find a way to kill some of the invaders? ...... Perhaps you would make chlorine gas out of household products. Perhaps, your patriotic whores would slit their throats in the night.
Um, that's a bit beyond the warfare we see in this game, don't you think? The whores concept could be what allows a city to culture flip, taking fortified units with it, but Sid the green doesn't have chemical or biological war in his game.
We don't have molotov cocktail units, and the citizens are totally oblivious to the fact that their city is being invaded: They still riot if they don't get enough bread and circuses. In the middle of a war. With their very lives at stake. These are
not "people" trying to help their nation survive.
That might be the most unrealistic aspect of general warfare in this game, but laborers only labor and only care about overcrowding and luxuries, even with nationalism in a representative nation. They don't become gorillas, terrorists, or form an underground.
In world war two, England, and to a lessor extent, the U.S., had severe shortages of many things, particularly luxuries. The citizens of the U.S. didn't riot because they couldn't get nylon stockings and chocolate, even though the enemy wasn't knocking on their door. The English didn't flip to Germany due to rationing of just about everything that could be rationed. Instead they grew "victory gardens", observed blackouts, put in a full day's work, and suffered the deprivations needed for their nation to survive.
Program some of
that behavior into Civ 3, and then I'll deal with a musketman beating a panzer