DonStamos' Custom Civ Emporium

DonStamos

Mobster Inc©
Joined
Sep 21, 2002
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I've been slowly working on some designs, so I figured I'd put them all in one spot so I didn't have to keep searching through the Design thread. I'll end up moving all my other designs over here as well.

Non-fiction Civilizations:

America - Eisenhower
Spoiler :
:c5capital: Washington

UA: New Look
Spies have an increased chance* to successfully conduct coups in City-States. Gain +1 Tourism in the Capital for each Spy stationed in a foreign city. Maintenance costs for Air and Missile units reduced by 50%.

UU: Hydrogen Bomb**
Slightly stronger than the Atomic Bomb it replaces, the Hydrogen Bomb can completely destroy enemy cities rather than reducing them to 1 Population.

UI: Interstate Highway
Replaces Railroads. Units defending on a tile that contains an Interstate Highway gain a 5% bonus to their Combat Strength and regenerate 10% of their missing Hit Points each turn. After Combustion is discovered, all Cities connected to the Capital by Interstate Highways gain +1 Tourism.***

Spoiler :
City list (based on 1950 census): Washington, New York, Chicago, Philadelphia, Los Angeles, Detroit, Baltimore, Cleveland, St. Louis, Boston, San Francisco, Pittsburgh, Milwaukee, Houston, Buffalo, New Orleans, Minneapolis, Cincinnati, Seattle, Kansas City, Newark, Dallas, Indianapolis, Denver, San Antonio, Memphis, Oakland, Columbus, Portland, Louisville, San Diego, Rochester, Atlanta, Birmingham, St. Paul, Toledo, Jersey City, Fort Worth, Akron, Omaha, Long Beach, Miami, Providence, Dayton, Oklahoma City, Richmond, Syracuse, Norfolk, Jacksonville, Worcester


*Not sure what the chance should be. UA is based on Eisenhower's liberal use of the CIA in coup attempts and his "New Look" nuclear deterrent.
**Anachronistic, because H-bombs should come at Fusion, but that would be far too late. I have them replace A-bombs here because we needed more unique nuclear weapons and I didn't want to use the Polaris or Minuteman missiles.
***Not sure if the tourism part of the UI is codable, but can change it up to grant Tourism after Combustion somehow.


America - Kennedy
Spoiler :
:c5capital: Washington

UA: Into the New Frontier
Libraries, Universities, Public Schools and Observatories provide an additional Scientist specialist slot. Gain additional Golden Age points whenever you discover a new Technology. During Golden Ages, production of Great Scientists, Great Engineers and Great Merchants is increased by 25%.

UU: Navy SEAL
Replaces the Marine. In addition to the usual benefits of the Marine, the Navy SEAL gains a combat bonus (undecided) against units from Civilizations that follow a different Ideology and begin with the March promotion.

UB: NASA Research Center
Replaces the Research Lab. In addition to the effects of the Research Lab, grants +1 Production towards Spaceship Parts, Missiles and Air Units for each scientific building in the city (Library, University, Public School, Observatory).


Chicago - Capone
Spoiler :
:c5capital: Chicago

UA: Untouchable
Whenever a rival Civilization denounces you, all cities enter "We Love the King Day." Your units gain a 5% bonus to their Combat Strength for each active Denunciation against you, to a maximum of +30%. While a city is celebrating "We Love the King Day," it generates Great Merchant points equal to 10% of its total gold output.

UB: Speakeasy
Replaces Caravansary. In addition to the benefits of the Caravansary, gain +1 Gold for each bonus resource worked by this city and contains a Merchant specialist slot.

UU: Bootlegger
Replaces the Great Merchant. Gives adjacent units a bonus to their combat strength as if it were a Great General. May be expended to begin "We Love the King Day" in a city.


England - Edward III
Spoiler :
:c5capital: London

UA: Triumph of England
While your units are inside an enemy's borders, they generate Golden Age points equal to 50% of the damage they inflict to enemy Cities and Units in battle. Whenever a Great Person is born, gain a unique bonus.*

UU: Longbowman
As in Vanilla

UB: Crown Estate
Replaces the Bank, and in addition to the Bank's usual effects, the Crown Estate grants an additional +25% for the city and the owner of each International Trade Route to that city. During Golden Ages, the Crown Estate boosts Great Person production by 25%.

*Unique bonuses:
Great General: all land units gain +10XP
Great Admiral: all naval units gain +10XP
Great Scientist: Gain a lump sum of Science (scales with era)
Great Merchant: Gain a lump sum of Gold (scales with era)
Great Engineer: Choose a free building in the birth city (if not possible, gain gold scaled with era).
Great Writer/Artist/Musician: Gain a lump sum of Culture (scales with era)
Great Prophet: Gain a lump sum of Faith (scales with era)
Bonuses can be added for other great people, too, such as a free Doctor specialist in the birth city for a Great Doctor (dummy building), etc.

Establishing the Order of the Garter would definitely be a Decision (or Event) as well.


Mughals - Aurangzeb
Spoiler :
:c5capital: Agra

UA: World-Seizer
Whenever a city following an enemy religion is conquered or converted to your religion, gain Faith. Conquered cities suffer no resistance and increase Unhappiness by 33% less if they follow your religion. Gain additional Golden Age and Great Person points if all cities in your empire follow your religion.
*If using Piety, the faith is awarded when cities convert to your State Religion. GA/GP points granted while the empire is Devout.

UU: Shaturnal
Replaces Cannon. More expensive and slightly weaker, but can fire without setting up.

UB: Karkanah
Replaces Garden. More expensive, but in addition to the benefits of a Garden, contains a slot for a Great Work of Art. Grants +1 Faith if the slot is filled.


Soviet Union - Khrushchev
Spoiler :
:c5capital: Moscow

UA: We Will Crush You
Whenever a rival Civilization attacks one of your cities with an Atomic Bomb or Nuclear Missile, gain a free Tsar Bomba or Nuclear Missile in the Capital. Each source of Uranium in the empire boosts Production of Bomb and Missile units by 5%. After researching Fission, your infantry units gain the unique "RA-115" promotion.*

UU: Tsar Bomba
More expensive than the Atomic Bomb it replaces, the Tsar Bomba reduces the Population of any rival City it attacks by 75% (50% for Atomic Bomb) and has a blast radius of three tiles.

UB: Atomgrad
In addition to the benefits of the Research Lab it replaces, the Atomgrad has an additional Engineer specialist slot and reduces the technology-stealing rate of enemy Spies by 25%.

City List:
Spoiler :
Moscow, Leningrad, Stalingrad, Kiev, Minsk, Tashkent, Saratov, Gorkiy, Perm, Kaliningrad, Rostov, Vladivostok, Astrakhan, Baku, Kharkov, Novosibirsk, Ashgabat, Dushanbe, Chisinau, Bishkek, Vilnius, Riga, Tallinn, Tbilisi, Yerevan, Astana, Baikonur, Sarov, Novouralsk, Ozyorsk, Lesnoy, Seversk, Zheleznogorsk, Tryokhgorny, Zarechny, Zelenogorsk, Snezhinsk, Mezghorye, Uglegorsk, Sillamae, Kurchatov, Leninsk, Ozersk, Kaspustin Yar, Tomsk, Paldiski, Krasnokamianka, Novaya Zemlya, Plesetsk


*The RA-115 promotion gives units "When this unit is killed, it deals damage to all adjacent units and the tile this unit was on is covered with Fallout." The promotion is based on experimental Russian "backpack nukes," which is technology the US played around with as well.

This Civ straddles the line between real and fiction - Tsar Bomba never saw active service (really was only one test) and "Atomgrads" were the cities the Russians used in their nuclear program, not buildings, but the flavor fits so well. It seems a bit strong, but I wanted there to be a good payoff for managing to survive long enough to get to all the nuclear goodies. Much of the second half of the city list is made up of closed cities or cities otherwise important to the Russian nuclear and space programs, mostly because I wanted to have a somewhat different list for this Russia.


Fictional Civilizations:

Confederate States of America - Featherston
Spoiler :
:c5capital: Richmond

UA: Over Open Sights
Military Units receive +10% Combat Strength and +1 Movement (+2 after Industrial) against Civilizations with active Denunciations against you. Gain Golden Age points each time a city is conquered or an enemy unit is killed. (25 per city, equal to killed unit's experience level).
*if using Cultural Diversity, the UA gains "All combat bonuses and Golden Age point bonuses from this ability are doubled if the Civilization you are at war with is in a different cultural group."

UU: Mark IV Barrel*
More expensive than the Tank it replaces, the Mark IV Barrel has +1 Movement and a 5% bonus to Combat Strength for each adjacent armored unit. The Mark 4 Barrel still requires Oil and can move after attacking.

UB: Freedom Party Hall
More expensive than the Barracks it replaces. In addition to granting extra XP to all units, the Freedom Party Hall grants +1 Happiness for each 3 Citizens. Costs 2 Maintenance and may be purchased in puppeted cities.

This Civ is based off Harry Turtledove's Timeline-191 (Southern Victory) series. Featherston was an ardent racists (and the timeline's Hitler equivalent). This Civ will get stronger when using Cultural Diversity.
*Tanks were called barrels in this series, and the design for the Mark IV could use some additional work.


Democratic Order of Planets - Zapp Brannigan
Spoiler :
:c5capital: Weehauken

UA: Brannigan's Law
During war, your military units receive +5% Combat Strength and your cities receive +5% production towards military units for each unit you control that dies during the war, but do not gain any defensive bonuses. When peace is signed, the bonus resets and the empire immediately enters a 10-turn Golden Age. Gain additional happiness and gold from each copy of Cotton and Wine worked in the empire (this bonus stacks for each worked).*

UB: DOOP Headquarters
Replaces the Palace. Once per war, the DOOP Headquarters may be sold to grant your units an +100% Combat Strength for 10 (20?) turns. Doing so razes the Capital and grants a free DOOP Headquarters in your largest city.**

UB: DOOP Training Facility
Replaces the Barracks, and has the same effects. In addition, units trained in a city containing a DOOP Training Facility gain the unique "Positron Shooter" promotion. Units with this promotion cannot move and attack on the same turn, but gain +50% Combat Strength.*

*Based on Zapp's character from Futurama. He's pure offense, so no defensive bonuses ever. Combat bonuses for flooding the enemy with the bodies of your men, just like the Killbots. The Positron Shooter promotion is supposed to make it easier for your units to die, even if they individually get a big bonus. Extra resource stuff comes from velour (Cotton) and champagne (champaggin - Wine). Also, Brannigan's Law is essentially the Prime Directive, but c'mon, it's perfect for a UA name.
**This will need some work, but Zapp destroyed the new DOOP Headquarters, and who wouldn't want to as Zapp in the game? I figured it could give a pretty good bonus, too, but that depends on how it could be balanced to prevent players from simply doing it turn after turn after turn. I'm just not sure what cooldown to give it. Went with razing for the flavor, though.


Galactic Empire - Palpatine
Spoiler :
:c5capital: Imperial Center

UA: New Order
Your resting point with City-States is increased by 5% for each active Denunciation against you (increased by 10% if you can bully that City-State). Units you control gain +10% Combat Strength against Units and +20% Combat Strength against cities that belong to Civilizations you have denounced; this bonus also applies to Barbarian units, Encampments, and any City-State allies of the denounced Civilization.

UU: Grand Admiral*
Replaces the Great General and has the same unit buffs. Rather than building Citadels, Grand Admirals build Imperial Academies. In addition to the effects of a Citadel, Imperial Academies spawn additional Melee or Gunpowder units whenever war is declared. Conquered cities suffer no Unhappiness during resistance while occupied by a Grand Admiral.

UU: Stormtrooper**
Replaces Infantry, and has the same attributes. Receives a 20% combat bonus while flanking and generates twice the amount of points toward a Grand Admiral.

*This Civilization has a unique Great General list, based on the source material. The actual Grand Admirals come first, followed by influential Imperial leaders during the Galactic Civil War.
-Thrawn, Zaarin, Grant, Batch, Declann, Grunger, Il-Raz, Makati, Pitta, Syn, Takel, Teshik, Tigellinus, Pellaeon, Veers, Daala, Harrsk, Teradoc, Zsinj, Delvardus, Kaine, Krennel, Tavira, Ozzel, Motti, Piett, Dorja, Disra, Flim, Tierce
**You'll notice that Palpatine and Thrawn both have Stormtroopers as a UU. This is because the units served different functions under each, and each treated them differently. To Palpatine, they were expendable, faceless units to spread fear, while Thrawn viewed them at elite units not to be wasted.


Galactic Empire - Pellaeon *coming soon*

Galactic Empire - Thrawn
Spoiler :
:c5capital: Nirauan

UA: Heir to the Empire
While at war with another Civilization, your units gain +5% Combat Strength for each Great Work of Art you own from that Civilization. Whenever you capture another Civilization's original Capital, a unique Great Work of Art is generated in the Capital. (as long as an appropriate Great Work slot remains open).

UU: Stormtrooper
Replaces Infantry, and has the same attributes. Is trained 2% faster, up to 30%, for each Great Work of Art you own and generates Great Artist points equal to its experience level for each enemy unit it kills.

UB: Gallery
Replaces the Library. In addition to the effects of the Library, contains a slot for a Great Work of Art.

This Civ is based off the Thrawn Trilogy of Stars Wars Legends novels. Studying a species' art gave him insights into that species' psyche and, therefore, surefire ways to beat them.
 
Reserved - just in case.

Posted a modern (on purpose) Eisenhower design for thoughts and criticism.
 
Decided I hadn't had enough nukes and wanted to make a Civ that would make even Gandhi think twice about pressing the big red button:

Soviet Union - Khrushchev
:c5capital: Moscow

UA: We Will Crush You
Whenever a rival Civilization attacks one of your cities with an Atomic Bomb or Nuclear Missile, gain a free Tsar Bomba or Nuclear Missile in the :c5capital: Capital. Each source of Uranium in the empire boosts :c5production: Production of Bomb and Missile units by 5%. After researching Fission, your infantry units gain the unique "RA-115" promotion.*

UU: Tsar Bomba
More expensive than the Atomic Bomb it replaces, the Tsar Bomba reduces the :c5citizen: Population of any rival City it attacks by 75% (50% for Atomic Bomb) and has a blast radius of three tiles.

UB: Atomgrad
In addition to the benefits of the Research Lab it replaces, the Atomgrad has an additional :c5greatperson: Engineer specialist slot and reduces the technology-stealing rate of enemy Spies by 25%.

City List:
Spoiler :
Moscow, Leningrad, Stalingrad, Kiev, Minsk, Tashkent, Saratov, Gorkiy, Perm, Kaliningrad, Rostov, Vladivostok, Astrakhan, Baku, Kharkov, Novosibirsk, Ashgabat, Dushanbe, Chisinau, Bishkek, Vilnius, Riga, Tallinn, Tbilisi, Yerevan, Astana, Baikonur, Sarov, Novouralsk, Ozyorsk, Lesnoy, Seversk, Zheleznogorsk, Tryokhgorny, Zarechny, Zelenogorsk, Snezhinsk, Mezghorye, Uglegorsk, Sillamae, Kurchatov, Leninsk, Ozersk, Kaspustin Yar, Tomsk, Paldiski, Krasnokamianka, Novaya Zemlya, Plesetsk


*The RA-115 promotion gives units "When this unit is killed, it deals damage to all adjacent units and the tile this unit was on is covered with Fallout." The promotion is based on experimental Russian "backpack nukes," which is technology the US played around with as well.

This Civ straddles the line between real and fiction - Tsar Bomba never saw active service (really was only one test) and "Atomgrads" were the cities the Russians used in their nuclear program, not buildings, but the flavor fits so well. It seems a bit strong, but I wanted there to be a good payoff for managing to survive long enough to get to all the nuclear goodies. Much of the second half of the city list is made up of closed cities or cities otherwise important to the Russian nuclear and space programs, mostly because I wanted to have a somewhat different list for this Russia.
 
Umm... ain't a civilization completly centered around something that isn't unlocked until the Modern Era a tad... too weak?
 
In the early eras, of course. I figured that was enough of a price to pay to be a more nuclear psychopath than Gandhi already is.

I did plan on making the E&D support support the earlier eras, though. They're not listed yet because while I know I want to do a "For the Motherland" type event that can be used each era for conventional military units, I'm not exactly sure what I want it to do right now.
 
Added several Civs to the OP: England (Edward III, from Mechanics Challenge), Chicago (Capone, from Era Challenge), America (Kennedy), Mughals (Aurangzeb), CSA (Featherston) and two Empires (Thrawn and Palpatine). Some have been tweaked. Feel free to offer advice.

Also added this Civ that I've been working on for a little while now. I dunno if it'll ever truly get balanced, but since it's a joke Civ, who cares? Introducing:

Democratic Order of Planets - Zapp Brannigan
:c5capital: Weehauken

UA: Brannigan's Law
During war, your military units receive +5% Combat Strength and your cities receive +5% production towards military units for each unit you control that dies during the war, but do not gain any defensive bonuses. When peace is signed, the bonus resets and the empire immediately enters a 10-turn Golden Age. Gain additional happiness and gold from each copy of Cotton and Wine worked in the empire (this bonus stacks for each worked).*

UB: DOOP Headquarters
Replaces the Palace. Once per war, the DOOP Headquarters may be sold to grant your units an +100% Combat Strength for 10 (20?) turns. Doing so razes the Capital and grants a free DOOP Headquarters in your largest city.**

UB: DOOP Training Facility
Replaces the Barracks, and has the same effects. In addition, units trained in a city containing a DOOP Training Facility gain the unique "Positron Shooter" promotion. Units with this promotion cannot move and attack on the same turn, but gain +50% Combat Strength.*

*Based on Zapp's character from Futurama. He's pure offense, so no defensive bonuses ever. Combat bonuses for flooding the enemy with the bodies of your men, just like the Killbots. The Positron Shooter promotion is supposed to make it easier for your units to die, even if they individually get a big bonus. Extra resource stuff comes from velour (Cotton) and champagne (champaggin - Wine). Also, Brannigan's Law is essentially the Prime Directive, but c'mon, it's perfect for a UA name.
**This will need some work, but Zapp destroyed the new DOOP Headquarters, and who wouldn't want to as Zapp in the game? I figured it could give a pretty good bonus, too, but that depends on how it could be balanced to prevent players from simply doing it turn after turn after turn. I'm just not sure what cooldown to give it. Went with razing for the flavor, though.

As above, any advice/criticism on any design is welcome. I'm working on a few more US presidents at the moment - they'll likely be my next updates.
 
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