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Version 4.1
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GENERAL
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* Redesignated Sevopedia 3.0.6 as version 3.2 MME.
* Redesignated StatsMod 3.4.2 as version 3.3a.
* Updated all the vanilla mapscripts for MM compatibility.
* Updated all the vanilla Scenarios for MM compatibility.
* Ported the Caveman2Cosmos version of Giant Earth Map over to basic MM compatibility.
* Set the mod's options to only allow private maps.
* Organized and cleaned up the mod's text files.
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TRAITS
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* Moved Tile Improvement Gold Cost reduction from Prolific to Expansive.
* Moved Starting City Population Boost from Expansive to Imperial.
* Moved Arcology Infrastructure doubler from Prolific to Expansive.
* Removed Prolific -25% city growth thresholds.
* Added Larger Starting Borders based on Current Era to Creative.
* Added +1 Production per city to Industrial.
* Added +1 Trade Route per city to Seafaring.
* Added -100% Unit Supply Gold Upkeep to Charismatic.
* Added -50% Tile Damage on Aggressive.
* Added -100% Tile Damage on Tenacious and Seafaring.
* Added +50% vs Air Units to Aggression.
* Added +100% vs Air Units to Tenacity.
* Increased Charismatic diplomacy bonus to +2, Happiness to +4, and elite unit gold costs to -100%.
* Increased Expansive Health to +4, and tile improvement gold cost to -100%.
* Increased Philosophical unit upgrade costs to -50%.
* Increased Expansive Gatherer / Worker production to +100%.
* Increased Imperial Tribe / Settler production to +100%.
* Increased Seafaring to +100% vs Air Units.
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UNIT CLASSES
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* Split Gun unit class into Early Gun and Modern Gun classes.
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UNITS
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General
* Removed all the highly redundant FeatureNative XML entries.
New
* Added limited Floating Fortress unit in AquaEngineering.
Animals
* Added Deliverator's Desert Scorpion unit as an invisible land animal.
Monsters
* Removed terrain / feature defense stats from Kraken.
* Added Fossils requirement to Fire Dragon, Ice Dragon, and Storm Drake.
* Restored 1 first strike on Ice Dragon.
* Added free Warlord promotion to Jedi Master and Sith Lord.
* Added Deliverator's Abaddon unit as a SETI Program unlock in Space Exploration.
* Increased gold cost on Jedi Master and Sith Lord from 20 to 30.
* Increased gold cost on Fire Dragon and Ice Dragon from 20 to 40.
Civilian
* Added Marsh, Rocky, Dry Lake, Desert, Dunes, Permafrost, and Ice restriction to Tribe and Settler.
* Added Marsh, Rocky, Dry Lake, Desert, and Permafrost clearance to Survival for Tribe and Settler.
* Added difficult terrain blockage, and access from Survival to all of them, to Gatherer, Worker, and Clone Worker.
* Added difficult terrain blockage, and access from Survival to all but Dunes and Ice, to Spy, Caravan, and Missionaries.
* Added difficult terrain blockage, and access from Combustion to all but Dunes and Ice, to Executives.
* Added Dunes/Ice blockage to Freight.
* Increased Settler base cost from 75 to 90.
Land
* Removed Aluminum requirement from Manticore.
* Added No Bad Goody Huts ability to Ranger.
* Added Survival requirement to Scout, Explorer, and Ranger.
* Added Oral Tradition requirement to Ancient King.
* Added Wheels requirement to Catapult and Battering Ram.
* Added splash damage to Pirate, and removed Sulphur requirement.
* Added splash damage to Clone Infantry.
* Added Iron requirement to Machine Gun, Early Tank, Tank, and Helicopter.
* Added Iron or Aluminum requirement to Gunship.
* Added Aluminum requirement to Wraith and Banshee.
* Added Shadow Demon targeting, and +25% vs it, to Mercenary and Bounty Hunter.
* Added Stealth requirement to Stealth Tank and Scout Mech.
* Added Rocketry requirement to Heavy Mech.
* Added Flight Research and Rocketry requirements to Wraith and Banshee.
Water
* Moved Transport to Industrialism.
* Moved Constructor to AquaEngineering.
Classical Warships have been redesigned:
* Trireme gets +25% attack vs all warship types and +50% vs Galley, Dromon gets +10% strength vs all warship types (and +25% vs Galley), and Quinquereme gets attack modifiers that cancel out feature defense.
* Removed "No Defense Bonuses" from Submarine, Attack Submarine, and Nuclear Submarine.
* Added 1 Special People cargo to Quinquereme.
* Added Longboat and Viking Kogge as additional Viking UUs, both with Sea clearance in Bronze Working.
* Added Sea clearance to Optics for Kogge.
* Added Polar Ocean restriction to Caravel, Galleon, Clipper, Privateer, Frigate, Ship of the Line, and Cruiser.
* Added Polar Ocean clearance to Steel for Cruiser.
* Added Iron requirement to Dreadnaught, Battleship, Leviathan, Carrier, and Modern Carrier.
* Added Industrial Park requirement to Leviathan.
* Added +10% Ocean Strength and Aluminum requirement to Manta.
* Added 150% Splash to Sea Mine with 5 targets and 50% limit, removed Defensive Only, and restored Submarine invisibility.
* Added -25% vs Sea Mine to Freighter, Transport, Ironclad, Cruiser, Dreadnaught, Battleship, Carrier, and Modern Carrier.
* Decreased Submarine Coast Defense to -35%, and adjusted its feature modifiers.
* Decreased Ironclad withdrawal to -40.
* Increased Sea Mine speed to 6, updated its AI scripts, and set it to be a suicide unit.
Air
* Added Lasers requirement to Stealth Bomber.
* Added Stealth requirement to Drone Fighter and Drone Bomber.
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PROMOTIONS
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* Moved -50% enemy splash/flanking limit and -50% city revolt chance effects from Leadership to Warlord.
* Moved Guerilla 1 and Woodsman 1 from Cultural Identity to Survival.
* Moved Pinch from Military Science to Stirrups. (Thanks Rakete4!)
* Added -50% Tile Damage on Warlord.
* Added Smart Bombs promotion for Fighters and Bombers to Lasers.
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BUILDINGS
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General
* Removed Tech requirements on Wonders that were redundant with their secondary building requirements.
* Decreased all Buildings with 3 Specialist slots to 2 slots.
Normal
* Added Kathy's Airport Building as Hangar in Flight.
* Added Hrochland's Versaille Pyramid as Hydroponic Farm in Hydroponics.
* Moved Industrial Park from Industrialism to Semiconductors.
* Moved Mass Transit from Ecology to Advanced Construction.
* Removed Mongol Factory and added Mongol Hangar.
* Added Fire requirement to Lighthouse.
* Added Construction requirement to Observatory and Theater.
* Added Economics requirement to Hospital.
* Removed Flight requirement on Airport.
* Added Granary requirement to Hydroponic Farm.
* Added Forge requirement to Industrial Park.
* Added Aqueduct requirement to Hospital and Nuclear Plant.
* Added Mass Transit requirement to Arcology.
* Added Stone doubler to Nuclear Plant.
* Added Silver doubler to Observatory.
* Increased cost on on Barracks to 130, on Drydock to 160, on Hospital to 240, on Industrial Park to 300, on Cloning Facility to 260, on Arcology to 400, and on City Shield to 360.
* Decreased cost on Moat to 20, on Airport to 225, on Recycling Center to 150, and on Virtual Reality Center to 280.
* Set FreeStartEra on Burial Mound to None.
* Set Monument to be a free building on Renaissance and later starts.
* Increased Colosseum culture spending threshold to 10%.
* Increased Physical Defense on Moat to +50%, added -1 Health, and added Medicine obsoletion.
* Increased unit production bonuses on Shipyard and Drydock to +25%.
* Removed +2 experience bonus for Armored units on Factory.
* Increased Health on Arcology to +4, and added +1 free Spy.
Power
* Changed Nuclear Plant from -1/-2 to -2/-1 Happiness and Health with Uranium.
Unique
* Decreased Obelisk to +1 Priest slot, and added +1 free Citizen.
* Decreased Stele to +15% culture, and added +25% Modern Defense and +1 Engineer slot.
* Increased Pavilion to +25% culture and +3 culture.
* Increased Hippodrome to +3 culture.
* Decreased Forum to +25% Great Person rate.
* Removed +1 Happiness from Odeon, and added +10% Great People rate.
* Added +2 experience to Melee and Gun units on Celtic Dun. (Thanks Karadoc!)
* Added +5 experience to Artillery units on Spanish Citadel.
* Removed +50% build speed with Coal on Assembly Plant.
* Added +100% build speed with Coal on Shale Plant.
* Increased Assembly Plant to +2 free Engineers.
* Increased Research Institute to +3 free Scientists.
Special
* Moved Military Academy from Military Science to Military Tradition.
National Wonders
* Moved West Point from Military Tradition to Military Science.
* Added Construction requirement to Forbidden Palace, Globe Theater, and Hermitage.
* Added Mountaineering requirement to Mt. Rushmore.
* Increased requirement on West Point to 4 regional Barracks.
* Increased requirement on Ironworks to 4 regional Forge.
* Added Fresh Water requirement to National Park.
* Added "Peak in City Radius" requirement to Mt. Rushmore.
* Changed Royal Tomb to Marble doubler.
* Removed Stone doubler on Mt. Rushmore.
* Removed Marble doublers on Heroic Epic and National Epic.
* Increased cost on Globe Theater to 350, on Hermitage to 650, on Wall Street to 400, on Manufacturing Plant to 375, and on Dimensional Portal to 3000.
* Decreased cost on Heroic Epic to 75, on National Epic to 80, on Oxford University to 500, on West Point to 550, on National Park to 175, on Red Cross to 200, on Mt. Rushmore to 600, and on Iron Works to 300.
* Changed Ironworks to +25/25/25% base/Iron/Coal Production.
* Increased Dimensional Portal to +16 culture, changed type to Engineer, increased population loss to -30, removed +50% Golden Age length, added one Scientist slot, added Bank and Laboratory requirements, added 8 regional Fusion Plant requirement, and added Aluminum doubler.
Great Wonders
* Updated all Great Wonder flavor values.
* Added Platyping's Nazca Lines in Astrology.
* Added Hrochland's Serpent Mound in Ceremonial Burial.
* Added WalterHawkwood's Cheom Seong Dae in Masonry.
* Added Hrochland's Gate of the Sun in Calendar.
* Added Chamaedrys' Neuschwanstein Castle in Constitution.
* Added AsioAsioAsio's Sydney Opera House in Lasers.
* Added Hrochland's Lotus Temple in Lasers.
* Added Hrochland's Petronas Towers in Advanced Flight.
* Added Hrochland's Hubble Space Telescope in Satellites.
* Added Platyping's Svalbard Seed Vault in Ecology.
* Added Platyping's Large Hadron Collider in Superconductors.
* Added Platyping's Swords of Qadisiyah in Cloning.
* Added Platyping's National Aquatics Center in Aquaculture.
* Moved Lepenski Vir from Prehistoric Music to Astrology.
* Moved Parthenon from Aesthetics to Mathematics, and added Aesthetics requirement.
* Moved Hanging Gardens from Mathematics to Aesthetics, and removed Aesthetics requirement.
* Moved Shwedagon Paya from Meditation to Engineering, and added Meditation requirement.
* Moved World Trade Center to Advanced Construction, and added Airport requirement.
* Moved Space Elevator from Space Exploration to MegaEngineering.
* Changed eBank to Taipei 101, moved it from Fiber Optics to Magnetic Levitation, increased Culture to 10, added Mass Transit and Ecology requirements, and added 8 regional Airports requirement.
* Added Stone Tools requirement to Lepenski Vir.
* Added Woodworking requirement to Ise Jingu.
* Added Exploration requirement on Silk Road.
* Added Military Tactics requirement to Art of War.
* Added Military Tactics and Survival requirements to Parthenon.
* Added Herbalism requirement to Temple of Artemis and Hanging Gardens.
* Added Falconry requirement to Statue of Zeus.
* Added Sailing requirement to Colossus.
* Added Pottery requirement to Ishtar Gate, Hanging Gardens, and Spiral Minaret.
* Added Pottery, Monotheism, and Literature requirements to University of Sankore.
* Added Polytheism requirement to Colossus and Chichen Itza.
* Added Polytheism and Monarchy requirements to Labyrinth.
* Added Aesthetics requirement to Shwedagon Paya and Porcelain Tower.
* Added Aesthetics and Monotheism requirements to Hagia Sophia.
* Added Priesthood requirement to Angkor Wat.
* Added Trade requirement to Machu Picchu.
* Added Masonry requirement to Chichen Itza and Pont du Gard.
* Restored Masonry requirement on Hanging Gardens.
* Added Construction requirement to Copernicus' Observatory, Versailles, and Spiral Minaret.
* Added Engineering requirement to Leonardo's Workshop and Angkor Wat.
* Increased requirement from Construction to Engineering on Apostolic Palace, Porcelain Tower, and Taj Mahal.
* Added Mountaineering and Advanced Construction requirements to Three Gorges Dam.
* Added Theology requirement to Copernicus' Observatory.
* Added Liberalism requirement to United Nations.
* Removed Masonry requirement from Sphinx.
* Removed Theology requirement from Cristo Redentor.
* Removed Compass requirement from Theory of Evolution, and added Sailing and Alphabet requirements.
* Removed Drama requirement from Broadway.
* Added Forge requirement to Big Ben, United Nations, Eirik Raude, Petronas Towers, and Space Elevator.
* Added Mass Transit requirement to World Trade Center and Petronas Towers.
* Added Airport, Bank, and Laboratory requirements to Jurassic Park.
* Added Bank requirement to SETI Program.
* Added Customs House requirement on Statue of Liberty.
* Increased requirement on Statue of Liberty to 4 regional Forge.
* Increased requirement on Eiffel Tower to 6 regional Forge.
* Increased requirement on Pentagon to 8 regional Barracks.
* Increased requirement on Center for Disease Control to 8 regional Laboratory.
* Increased requirement on Colossus to 3 regional Forge.
* Increased requirement on Tsukiji Fish Market to 6 regional Harbor.
* Increased requirement on Art of War to 4 regional Training Grounds, and added 3 regional Stables requirement.
* Restored regional Lighthouse requirement on Great Lighthouse back to 2.
* Added 3 regional Monuments requirement to Temple of Artemis and Parthenon, and increased it on Statue of Zeus to 3.
* Added 6 regional Forge requirement to SETI Program, World Trade Center and Taipei 101.
* Added 6 regional Theater requirement to Broadway.
* Added 6 regional Cloning Facility requirement to Jurassic Park.
* Added 6 regional Courthouse requirement to Buckingham Palace.
* Added 6 regional Airport requirement to World Trade Center.
* Added 8 regional Shipyard requirement to Trafalgar Square.
* Added 8 regional Bank requirement to Space Elevator, and increased regional Industrial Park requirement from 4 to 8.
* Removed 3 regional Aqueducts requirement from Pont du Gard.
* Removed Intelligence Agency requirement from Kremlin, and added 6 regional Jail requirement.
* Added Hills requirement to Parthenon, Cristo Redentor, Copernicus' Observatory, and SETI Program.
* Added "Peak in City Radius" requirement to Temple of Artemis, Parthenon, Statue of Zeus, and Three Gorges Dam.
* Added Stone doubler on Cristo Redentor, Pentagon, 3 Gorges Dam, and Brandenberg Gate.
* Added Marble doubler on Buckingham Palace.
* Added Copper doubler on Gutenberg's Print Shop.
* Added Iron doubler on World Trade Center, Taipei 101, and Carhenge.
* Added Silver doubler on Copernicus' Observatory.
* Added Fossils doubler to Jurassic Park.
* Added Stone and Iron boosters to Big Ben and United Nations.
* Added Copper and Iron boosters to SETI Program.
* Added Iron booster to Statue of Liberty, and Decreased Copper to booster.
* Added Gems booster to Taj Mahal, and decreased Marble to booster.
* Added Dyes booster to Kremlin, and decreased Stone to booster.
* Changed Great Lighthouse doubler to Stone.
* Decreased Gold and Ivory on Statue of Zeus from doublers to boosters.
* Removed Stone doubler from Haramat Yusuf, Sphinx, University of Sankore, and Spiral Minaret.
* Removed Marble doubler from Porcelain Tower.
* Increased cost on Great Wall to 375, Colossus to 380, Shwedagon Paya to 550, Sistine Chapel to 625, Angkor Wat to 525, Himeji Castle to 300, Porcelain Tower to 325, Taj Mahal to 875, Trafalgar Square to 1100, Big Ben to 1450, Kremlin to 1650, Rock 'N Roll to 700, SETI Program to 2600, Taipei 101 to 2750, Space Elevator to 3600, and Jurassic Park to 3400.
* Decreased cost on Lepenski Vir to 55, Skara Brae to 70, Silk Road to 170, Sphinx to 165, Hanging Gardens to 125, Statue of Zeus to 300, Temple of Artemis and Parthenon to 320, Pont du Gard to 325, Labyrinth to 230, Mausoleum of Maussollos to 290, Art of War to 220, Machu Picchu to 240, Apostolic Palace to 375, Gutenberg's Print Shop to 560, Notre Dame to 675, Copernicus' Observatory to 540, Leonardo's Workshop to 290, Theory of Evolution to 400, Brandenberg Gate to 775, Buckingham Palace to 850, Statue of Liberty to 1350, Eiffel Tower to 1750, Eirik Roude to 1300, World Trade Center to 2250, Carhenge to 1000, and Center for Disease Control to 2000.
* Changed Lepenski Vir type to Prophet.
* Changed Ise Jingu type back to Scientist.
* Changed Golden Dawn type back to Great Prophet.
* Restored free Walls in every city on Great Wall.
* Added free Aqueduct in every city to Pont du Gard.
* Added free Intelligence Agency in every city to Kremlin.
* Added free Hangar in every city to Pentagon.
* Added free Security Bureau in every city to Buckingham Palace.
* Added +1 Trade Route to Machu Picchu. (Thanks Platyping!)
* Added +5% Gold in all cities to Himeji Castle.
* Added +5% Research in all cities to Shwedagon Paya.
* Added +10% Culture in all cities to Statue of Zeus and Gutenberg's Print Shop.
* Added +1 Happiness to Hanging Gardens.
* Added -1 Health to Eirik Raude.
* Added +2 Health to Pont du Gard, +2 Food to Gate of the Sun, +2 Production to Carhenge, and +2 Commerce to Eiffel Tower.
* Added +1 free Priest to Notre Dame, +1 free Artist to Taj Mahal, +1 free Merchant to Tsukiji Fish Market, and +1 free Engineer to Hagia Sophia and Three Gorges Dam.
* Added +1 free Incense, -25% Maintenance, and 1 Merchant slot to Taipei 101.
* Added -1 Production from Priest in all cities to Theory of Evolution.
* Moved +5% Gold in all cities from World Trade Center to Center for Disease Control.
* Moved +100% Great General Rate in Borders from Great Wall to Pyramids.
* Moved +50% Great General Rate from Himeji Castle to Art of War.
* Moved Unit Upgrade discount from Buckingham Palace to Brandenberg Gate.
* Moved +1 Espionage per Specialist from Brandenberg Gate to Buckingham Palace.
* Increased World Trade Center to 10 culture, Carhenge to 4 culture, Space Elevator to 20 culture, and Jurassic Park to 12 culture.
* Increased Hanging Gardens to +2 area Health.
* Increased Center for Disease Control to +2 global Health.
* Increased Labyrinth to +25% Land Unit Production.
* Increased Himeji Castle to +100% Physical Defense.
* Increased Space Elevator to +2 free Engineers.
* Changed SETI Program from +100% Research to +5% Research in all cities.
* Removed Provides Fresh Water from Pont du Gard.
* Removed 2 Scientist slots on SETI Program.
* Removed +1 free Merchant on World Trade Center and +1 free Scientist on Center for Disease Control.
* Added Hydroponics obsoletion to Haramat Yusuf.
* Added Education obsoletion to Statue of Zeus.
* Added Space Exploration obsoletion to Sistine Chapel.
* Added Cloning obsoletion to Mausoleum of Maussollos.
* Added Genetics obsoletion to Theory of Evolution.
* Moved Silk Road obsoletion from Steam Power to Economics.
* Moved Copernicus' Observatory obsoletion from Satellites to Semiconductors.
* Moved Art of War obsoletion from Assembly Line to Space Flight.
* Removed Gunpowder obsoletion from Great Wall.
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PROJECTS
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* Added International Space Station world project in Globalization, Lunar Colonization team project in UAVs, and Martian Colonization team project in Space Exploration.
* Increased cost on Manhattan Project to 2100, on SDI to 3200, and on Internet to 2400.
* Decreased cost on Apollo Program from 2700 to 2300.
* Increased maximum quantity on Hull Section to 10, on Cockpit to 2, on Docking Bay to 4, on Life Support to 5, on Stasis Chamber to 3, on Thrusters to 8, and on Main Engine to 4.
* Decreased all Starship component costs by 50%.
* Fixed critical bugs with Science Victory by updating Success and Delay values for all Starship components that had maximum quantity 1 in vanilla.
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TECHNOLOGIES
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* Added Survival, Astrology, Advanced Construction, AquaEngineering, and MegaEngineering techs.
* Moved Naval Warfare right one column.
* Renamed Maglev Trains to Magnetic Levitation.
* Updated which techs get the slightly lower and higher costs in the Modern and Future eras.
* Updated all Tech flavor values.
* Added Survival requirement to Mountaineering.
* Added Astrology requirement to Priesthood, Calendar, Stonehenge, and Pyramids.
* Added Prehistoric Music requirement to Music.
* Added Microlith requirement to Weaving.
* Added Sailing requirement to Aquaculture.
* Added Liberalism requirement to Ecology.
* Added Economics requirement to Railroads, Electricity, Refining, Steel, and Mass Media.
* Added Replaceable Parts requirement to Radio.
* Added Steel requirement to Radar.
* Added Radar requirement to Aquaculture.
* Added Sanitation requirement to Genetics.
* Changed Mass Media requirement from Economics to Corporations.
* Changed Shielding requirement from UAVs to Composites and Magnetic Levitation.
* Changed NanoConstruction requirement from Stealth to UAVs.
* Removed Education requirement from Fission.
* Removed Fusion requirement from Space Exploration.
* Added free Great Prophet to Dualism.
* Moved free Great Scientist from Superconductors to Stealth.
* Added Build Mastery (Gold at 18% and the other 3 at 20%) to Cultural Identity.
* Added Build Integrity (Gold at 36% and Culture at 40%) to Agriculture.
* Added Build Cunning (Research and Espionage at 40%) to Wheels.
* Moved Build Culture from Music to Literature.
* Added Build Espionage to Priesthood.
* Added Sea trading to Astronomy.
* Moved Polar Ocean trading to Steel.
* Added -1 Health to Advanced Refining.
* Added -2 Health to Trade, Corporations, Combustion, and Industrialism.
* Decreased Globalization to -2 Health.
* Increased Medicine, Sanitation, and Genetics to +2 Health.
* Removed +1 Food on Farm, Igloo, and Snowman from Hydroponics.
* Removed +1 Production on Igloo and +2 Commerce on Snowman from Aquaculture.
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TERRAIN / FEATURES
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* Added Lush, Marsh, Rocky, Dry Lake, Dunes, and Permafrost terrain from Dune Wars and C2C.
* Added Bamboo, Swamp, Bog, Savanna, Brown/Orange/Gray Outcroppings, Sea Grass, Kelp, and Reef features from C2C.
* Added Sea as intermediate depth between Coast and Ocean.
* Split water tiles into Tropical, Subtropical, Temperate, and Polar temperature zones.
* Split Coral into Coast and Ocean versions.
* Renamed Ice feature to "Sea Ice".
* Set Burnt Forest to be allowed on Hills.
* Increased all terrain improvement build time modifiers to 25-100%. (Thanks C2C!)
* Cleaned up XML sound effect and visual effect entries.
* Increased movement cost on Ice to 2. (Thanks C2C!)
* Increased movement cost on Smoke and Poison Gas to 2.
* Increased movement cost on Jungle, Snow Storm, and Ocean Snow Storm to 3.
* Decreased movement cost on Fallout to 1.
* Increased defense on Grassland and Flood Plains to 5%.
* Increased defense on Oasis to 20%.
* Decreased defense on Desert to -5%.
* Decreased defense on Ice to -10%. (Thanks C2C!)
* Increased healing on Mushrooms and Forest to 2%.
* Decreased tile damage on Tundra to 2%.
* Increased tile damage on Sea Ice to 5%. (Thanks C2C!)
* Increased Burnt Forest base chopping yield to 20.
* Increased Health on Oasis to 1.0.
* Increased build time modifier on Ocean to 50%.
* Decreased commerce on Ocean Thunderstorm to -2.
* Added river Commerce on Scrub and Oasis.
* Added "Coast or Fresh Water" requirement to city founding on Desert. (Thanks C2C!)
* Disabled city founding on Ice. (Thanks C2C!)
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RESOURCES
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* Added Fossils resource from C2C.
* Updated Salt spawn values for new Dry Lake-only rule.
* Removed Ice and added Grassland Forests to Fur spawns.
* Increased ConstAppearance on Silver, Gems, Gold, and Ancient Temple to 200.
* Increased TilesPer on Coal to 256.
* Increased TilesPer on Aluminum and Uranium to 512.
* Decreased TilesPer on Whales to 6.
* Decreased TilesPer on Walrus to 4.
* Decreased TilesPer on Methane Ice to 48.
* Moved Marble reveal and enable from Exploration to Fine-Edged Tools.
* Moved Salt reveal and enable from Exploration to Tribalism.
* Moved Sheep enable from Weaving to Animal Husbandry.
* Moved Fossils enable from Scientific Method to Mass Media.
* Decreased Walrus to 1/1/0.
* Changed Whales base effect to Health.
* Added +1 Happiness from Market to Walrus.
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IMPROVEMENTS
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* Moved Quarry from Masonry to Advanced Tools.
* Added "Become Igloo" and "Become Snowman" to Gatherer.
* Added gold costs to Build Igloo and Build Snowman.
* Increased build time on Igloo from 200 to 400.
* Added "Build Floating Town" to Worker.
* Moved Extractor and Floating Town from Aquaculture to AquaEngineering.
* Added Windmill and Cottage to Tundra.
* Added Stone requirement to Paved Road.
* Added Iron requirement to Railroad.
* Added Uranium option to Maglev.
* Increased Well to +3 hammers and +1 commerce.
* Increased Offshore Platform to +4 hammers and +1 commerce.
* Increased Extractor to +2 hammers and High coughup chance.
* Increased Camp to 2/2/3 on Walrus.
* Increased Whaling Boats to 1/1/2 on Whales.
* Decreased Extractor to +3 hammers and +0 commerce on Methane.
* Added Road / Paved Road commerce bonus to Forest Preserve.
* Added Railroad / Maglev production bonus to Well.
* Decreased Scrub Fallout (Rapidly) time to 400.
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NUCLEAR WEAPONS
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* Decreased all Nuke control global base values by 10.
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RELIGIONS
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* Decreased autospread chance on Pesedjet and Hinduism to 25, and on Olympic Pantheon, Aesir Myth, and Judaism to 50. (Thanks Indrek_K!)
* Increased autospread chance on Toltec Faith, Buddhism, and Confucianism to 200, on Christianity and Taoism to 400, and on Islam to 800. (Thanks Indrek_K!)
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CORPORATIONS
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* Increased spread cost on Industrial corporations to 60.
* Decreased spread cost on Modern corporations to 40.
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CIVICS
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* Moved Modern Medicine from Medicine to Scientific Method.
* Moved Industrialism from Industrialism to Sanitation.
* Moved Alien Worship from Space Exploration to Semiconductors.
* Swapped Free Religion and Atheism in the civic list.
* Set Igloo and Snowman to have +1 food on Tribalism, +1 hammer on Tribal Law, and +1 commerce on Ancestor Worship.
* Set Forts to have +1 food on Military Training, +1 production on Vassalage and Nationhood, and +1 commerce on Manifest Destiny.
* Set Forts to have -1 food on Bureaucracy, -1 production on Pacifism, and -1 commerce on Mercantilism. (Thanks for the initial idea for all this, C2C!)
* Decreased cost on Industrialism to Medium.
* Added +1 commerce on Extractor to Industrialism.
* Increased cost on Environmentalism to Very High.
* Decreased Forest Preserve commerce bonus on Environmentalism to +2.
* Added -25% espionage penalty to Free Speech.
* Added +1 Commerce on Farm and -1 Commerce on Town to Serfdom. (Thanks Karadoc!)
* Moved Communism +1 Food bonus from Extractor to Floating Town.
* Increased Fascism to +2 espionage per specialist.
* Increased Neural Interface to +80% Great General rate, Military Schools to +100% Great General rate, and Alien Worship to +100% Great General rate inside borders.
* Increased Health on Herbalism to +2, and on Modern Medicine and Free Care to +4.
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EVENTS / QUESTS
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* Fixed Freedom Concert reward 2 and Crusade reward 3 to obey the 4-religions-per-city limit.
* Adjusted all event worldsize-based unit and building required numbers, and unit and religion spread reward numbers, to not be ridiculously high on PlanetaryMongoose due to its default player size of 34, and adjusted the overall balance in some cases.
* Set Forest Fire to always apply Burnt Forest.
* Updated Hurricane to handle the new wetland types correctly.
* Updated the Bermuda Triangle unit list for the now-potentially-Sea-capable ships, and the Experienced Captain unit list for not having ever been updated to support the mod's custom ship types at all.
* Set Noble Knights to require both Stirrups and Civil Service.
* Restored Computers requirement to Personal Computers, and added Plastics requirement.
* Moved Civ Game requirement from Lasers to Fiber Optics.
* Added MegaEngineering obsoletion to Earthquake.
* Moved Overwhelm obsoletion from Stealth to AquaEngineering, and added Shielding obsoletion.
* Added AquaEngineering and Shielding obsoletion to Bermuda Triangle.
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WORLD SIZES
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* Renamed HugeMongoose to EnormousMongoose.
* Updated all iTargetNumCities values.
* Increased default players per worldsize to 2-3-5-8-12-16-20-34.