Hi guys
Im back from japan
its nice to see this forum still alive
ive just had a quick skim of the last few pages and i must say im very impressed with some of the ideas posted, particularly the slave pens idea. i think i know how id implement it, but ill need to read it through again properly.
Regarding chaos magic, also very good points. i love the idea of different marks being incompatable and we could probably accomplish this through simple python coding. also slaanesh magic isnt really properly finished due to lack of inspiration on my behalf.
regarding the suiddocks the only 2 things i am adament about keeping for it are the ability to work the 3rd ring and the hammers from the sea. i actually think the giving trade to all cities is a bug from when i coded it, it should only benefit the city it is in. id like to use the FfH Crime guage for more stuff in the mod and i think the suiddocks should increase crime somewhat.
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@ bread smith: what language are you running your game one? warhammer and most other mods are only compattable with english. try changing the game language to english (there is a thread in this forum dedicated to this same issue i believe)
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regarding the next version, tomorrow i will go back over most of the code and see what still needs doing as well as take a look at the slave pens idea and chaos magic. someone asked about skaven and they are pretty much finished being designed and we just need to get around to coding them now. probably not the next version.
i will release this asap as i start back at uni on the 23rd this month (
) but after that im going to focus on converting the entire mod to the latest version of FfH2: Fall Further. this will help us immensly in a few major ways:
-ill get to finally tidy up the code
-we will get a LOT of new very important tags which will make my life that much easyer
-new features that we have had to reject due to coding impossibility will finally be possible
-much more that my tired brain cant process properly atm
but the biggest drawback is it will take a loooong time and a lot of work. (the only way i know to do this is to rebuild the entire mod from scratch using the FfH2: Fall Further code as a base...)
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@ Catalin: its interesting that reloading a pervious save results in the same crash. what map are you plaing? is it a random map or a scenario? has this happened in any other games or just this one high elf game?
the file you need to look for to turn on python errors is actually called "_Civ4Config" in the BTS file. the .ini thing is confusing. sorry
what
exactly did you do in the code when you removed the MARSH_SINK event? it is possible this ctd was caused by something you changed.
also, i will check out the Lothern seaguard tomorrow. they should be buildable but its may be bugged.
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Id just like to say a huge thanks to everyone for the continued feedback and bug hunting, and once more to apologise on the slow progression the mod has taken lately. hopefully i will have more time for a while to work on this.