1) Settled... I was losing money at 0% so there was no point in an Academy. Do the math for Academy vs settling. Usually Academy is better as there are always ways to generate gold to keep the slider high on Imm+
2) He wouldn't trade me Monarchy for it even after some research in it. Sorry I didn't clarify that.
3) If you're gunning for The Colossus or SoL and the other AI has the prerequisite... if you plan war against them (Ivory).
4) As long as need be! It's even useful once you settle your second city because as you meet more AIs and they learn the techs, you get an extra 4% discount on the tech. What I like most about 0% slider though is flexibility. Rather than running 10 turns to research 'Communism' at 50%, if you research Democracy 5 turns at 0% and 5 at 100% when you see an AI going for Communism nets you 2 techs instead.
5) I started with 10 and built a few more... I'll confirm tomorrow but I'm guessing around ~18. I actually took the last city with a warrior.
6) Rather than leaving your units within striking distance of the target city, move them away to attack another city. Odds are the AI will move its units out. In this case, Hammy moved his spear 2 tiles across a river so it meant he needed 2 turns to get back in Babylon while I needed 2 turns to strike and my turn comes before his. TMIT does this a lot with HAs if you can catch one of his live streams. It also works very well with Cuirassiers/Cavalry.
2) He wouldn't trade me Monarchy for it even after some research in it. Sorry I didn't clarify that.
3) If you're gunning for The Colossus or SoL and the other AI has the prerequisite... if you plan war against them (Ivory).
4) As long as need be! It's even useful once you settle your second city because as you meet more AIs and they learn the techs, you get an extra 4% discount on the tech. What I like most about 0% slider though is flexibility. Rather than running 10 turns to research 'Communism' at 50%, if you research Democracy 5 turns at 0% and 5 at 100% when you see an AI going for Communism nets you 2 techs instead.
5) I started with 10 and built a few more... I'll confirm tomorrow but I'm guessing around ~18. I actually took the last city with a warrior.
6) Rather than leaving your units within striking distance of the target city, move them away to attack another city. Odds are the AI will move its units out. In this case, Hammy moved his spear 2 tiles across a river so it meant he needed 2 turns to get back in Babylon while I needed 2 turns to strike and my turn comes before his. TMIT does this a lot with HAs if you can catch one of his live streams. It also works very well with Cuirassiers/Cavalry.