Got the DS version and played a few hours last night. It looked right in line with my expectations and played pretty close to what I was expecting as well. It was really nice sitting on the patio playing civ on a cool summer night. On to my questions...
Where are the unit stats?
"Sometimes" when I highlight a unit to build in the build screen the top screen will give me attack/defense/movement numbers but sometimes it's a screen with different information. How can you see the unit values at the build screen consistantly or can you at all?
Also from the main map, how can you tell the unit values? When attacking you can see the attack number at the top of the top screen, but is that all you get?
How do you switch from science to gold
This was obvious and easy to do on the PS3 demo, but on the DS, I can't figure out how to switch the trade from science to gold. I guess I could try specializing the city for gold, but I like to manually place my workers, so how does that work?
Is there a tax rate and if so, how do you change it?
I can't remember if civ:rev has a tax rate at all, if so how do you change it on the DS version?
I'll add more questions as I think of them.
Impressions...
Some of the reviews talk about how cramped it feels on the DS. I can see where they are coming from, but didn't find it detracted from the gameplay. I will admit when I was exploring with my galley I was shocked how quickly I got around the planet.
The graphics are obviously behind the times, but I feel they did a good job with the limited amount of pixels to make everything feel civ-ish and unique.
I only have one real gripe and since I only played a few hours, I probably shouldn't even bring it up until I play more, but WOW the AI is something else. Give me this or war. Give me that or war. I had one turn where every leader I knew about declared war on me at the same time because I wouldn't give up free techs.
Where are the unit stats?
"Sometimes" when I highlight a unit to build in the build screen the top screen will give me attack/defense/movement numbers but sometimes it's a screen with different information. How can you see the unit values at the build screen consistantly or can you at all?
Also from the main map, how can you tell the unit values? When attacking you can see the attack number at the top of the top screen, but is that all you get?
How do you switch from science to gold
This was obvious and easy to do on the PS3 demo, but on the DS, I can't figure out how to switch the trade from science to gold. I guess I could try specializing the city for gold, but I like to manually place my workers, so how does that work?
Is there a tax rate and if so, how do you change it?
I can't remember if civ:rev has a tax rate at all, if so how do you change it on the DS version?
I'll add more questions as I think of them.
Impressions...
Some of the reviews talk about how cramped it feels on the DS. I can see where they are coming from, but didn't find it detracted from the gameplay. I will admit when I was exploring with my galley I was shocked how quickly I got around the planet.
The graphics are obviously behind the times, but I feel they did a good job with the limited amount of pixels to make everything feel civ-ish and unique.
I only have one real gripe and since I only played a few hours, I probably shouldn't even bring it up until I play more, but WOW the AI is something else. Give me this or war. Give me that or war. I had one turn where every leader I knew about declared war on me at the same time because I wouldn't give up free techs.