OliverFA that's a brash statement considering it has the same features and gameplay elements, more or less, as the console versions.
Should all of them not be deserving to be part of the franchise?
OliverFA that's a brash statement considering it has the same features and gameplay elements, more or less, as the console versions.
Should all of them not be deserving to be part of the franchise?
I don't see what the problem is, graphics aren't everything. Sid said they wanted it fast and easy for everyone. I've played Civ2, Civ3, Civ4 and the PS3 and DS versions. They're all great! Like it or not, it's part of the Civ franchise.
how do I take cities in the DS version - I beat the defending army - how do u take over the city?
Are you sure they have the same features? Maybe they have the same core, but definitely not the same features. I have not seen the XBOX or PS3 versions in live, but for what reviews tell, the DS version has a lot less interface features. For example, go to one of your cities, list your buildings and wonders. Oh yes, you see a picture of it. But... Which are their effects? That's a missing feature.
Civ Rev on DS takes up 64M. If they removed just one save game, that should be plenty of memory to make a better UI. Although, time is the other constraint.
Those 'medals' indicate if you've won with that civilzation and under what victory condition.Okay, just a question to see if anyone knows. On the screen where you select the civ you want to play as, up at the top there are four grayed out symbols. I just played my first game, and now some are colored gold, like I earned medals or something. The manual does not make mention of this, and I want to know what they are, if you actually do earn them, and what the requirements are to earn them.
Those 'medals' indicate if you've won with that civilzation and under what victory condition.
Mask = culture
Sword = domination
Shuttle = tech
coins = economic
* I can't tell when my planes are out of gas and about to crash
They have to finish their second turn in a city. IOW, on turn 1 you attack or move toward a city that's too far for 1 turn movement. Then, on turn 2, park it in a city.