Eltain
Deity
Dungeoneering NES: This Aint Your Moms Basement
Hello, and welcome to DungeoneeringNES! While I would not normally hesitate to call this a game of Dungeons & Dragons, for that is essentially what I want to emulate, it is not exactly that. There will not be a plethora of skills and spells, encounter and daily powers, like you'd find in suCH a game. Instead, there will be much fewer (and in my opinion) streamlined powers, and fewer yet spells, but if you use your imagination and creativity many skills and spells can be used very effectively, or for things no mere peasant could imagine. Without further adieu, let's begin.
Names considered for the NES:
D&DNES -- Massively Multiplayer Online Clustersex
DungeoneeringNES: Welcome to the Clustersex
Dungeoneering NES: Basement Edition
Concept: This is a role-playing game. You do what you want, and along the way you will be assisted or guided by a series of skill checks, to determine what your character is able to do.
To make a skill check, you roll a single die, and add any modifiers you might have. Examples would be your strength modifier; if your character is particularly strong, this will be taken into account when making an action that requires brute strength. An example of this would be bashing open a locked door, or yanking the chain around the neck of a chained dragon, misdirecting his fire breath. Another example would be your character trying to recall history or identify an arcane glyph; his intelligence modifiers and any trained skills he has from his past would aid him in this, in addition to the roll of a single die.
Role-playing: Playing the role of your character can be fun. Are you an escaped mental patient, hiding in plain sight as a rogue? A brainless barbarian with 8 intelligence who merely smashes stuff? Or are you a scheming ranger, with the sole goal of killing your 'allies' and stealing the treasure you've all just collected? While it is not necessary to come up with an elaborate back-story, I would ask that you leave OOC rivalries behind and just have a good time.
Example stats:
-Gender Race Class Level-
-Alignment-
Representing -Player-
Str: [modifier]
Con: [modifier]
Dex: [modifier]
Int: [modifier]
Wis: [modifier]
Cha: [modifier]
Et cetera!
What I need from you:
1: Gender and name.
2: Your race.
3: Your class. *for fighters I need a Weapon of Choice chosen as well. (See Weapons Array0
4: Your alignment.
5: See the Abilities Array Table. I need you to say ELTAIN I CHOOSE ABILITY ARRAY #* and then assign those abilities to the slots you want, EG STR, CHA, etc. You can do it in any order that you want. I will apply racial or class-based bonuses MYSELF.
*Where # is incredibly important.
6: An extra language your character speaks. Everyone knows their racial language (except where requested not) and common, plus one other language.
7: Pick 2 Skills that you wish to be trained. (see Skills table)
After that I will whip up stats and post them.
Example of a beginner character:
Hello, and welcome to DungeoneeringNES! While I would not normally hesitate to call this a game of Dungeons & Dragons, for that is essentially what I want to emulate, it is not exactly that. There will not be a plethora of skills and spells, encounter and daily powers, like you'd find in suCH a game. Instead, there will be much fewer (and in my opinion) streamlined powers, and fewer yet spells, but if you use your imagination and creativity many skills and spells can be used very effectively, or for things no mere peasant could imagine. Without further adieu, let's begin.
Names considered for the NES:
D&DNES -- Massively Multiplayer Online Clustersex
DungeoneeringNES: Welcome to the Clustersex
Dungeoneering NES: Basement Edition
Concept: This is a role-playing game. You do what you want, and along the way you will be assisted or guided by a series of skill checks, to determine what your character is able to do.
To make a skill check, you roll a single die, and add any modifiers you might have. Examples would be your strength modifier; if your character is particularly strong, this will be taken into account when making an action that requires brute strength. An example of this would be bashing open a locked door, or yanking the chain around the neck of a chained dragon, misdirecting his fire breath. Another example would be your character trying to recall history or identify an arcane glyph; his intelligence modifiers and any trained skills he has from his past would aid him in this, in addition to the roll of a single die.
Role-playing: Playing the role of your character can be fun. Are you an escaped mental patient, hiding in plain sight as a rogue? A brainless barbarian with 8 intelligence who merely smashes stuff? Or are you a scheming ranger, with the sole goal of killing your 'allies' and stealing the treasure you've all just collected? While it is not necessary to come up with an elaborate back-story, I would ask that you leave OOC rivalries behind and just have a good time.
Example stats:
Spoiler CHARACTER NAME :
-Gender Race Class Level-
-Alignment-
Representing -Player-
Str: [modifier]
Con: [modifier]
Dex: [modifier]
Int: [modifier]
Wis: [modifier]
Cha: [modifier]
Et cetera!
What I need from you:
1: Gender and name.
2: Your race.
3: Your class. *for fighters I need a Weapon of Choice chosen as well. (See Weapons Array0
4: Your alignment.
5: See the Abilities Array Table. I need you to say ELTAIN I CHOOSE ABILITY ARRAY #* and then assign those abilities to the slots you want, EG STR, CHA, etc. You can do it in any order that you want. I will apply racial or class-based bonuses MYSELF.
*Where # is incredibly important.
6: An extra language your character speaks. Everyone knows their racial language (except where requested not) and common, plus one other language.
7: Pick 2 Skills that you wish to be trained. (see Skills table)
After that I will whip up stats and post them.
Example of a beginner character:
Spoiler :
I am a male. I don't know my name yet.
Let's see, race: I think Dwarf sounds good, MR ELTAIN THE DM
I will also be a Fighter. Let's see, a dwarf fighter. Let's go with Hadhod Dimrinkles for his name. He is chaotic good, being a dwarvish mercenary who will do .. things .. for money.
I will go with array #2: 14 14 13 13 13 11.
Since I'm a Fighter, and my primary stats might be str>dex>con..
I will go STR 14, CON 14, DEX 13, INT 13, WIS 13, and CHA 11, being the dump, because he is an ugly mercenary, not a diplomat. He's also not stupid but I wanted con and str high.
Also since I am a fighter, I will go with Axe for Weapon of Choice. Let's hope I start with one LOLLOOLOL111
My character speaks Dwarvish, Common and .. let's go with Orcish, because he worked for a few orc tribes during his early years as a mercenary.
His skills should be Knowledge: Military Strategy/Tactics [wis?], and interrogate [cha?]. I think that is all you requested!
Some time later...
Hadhod Dimrinkles
Male Dwarf Fighter LVL 1
Chaotic Good
Representing Eltain, the Not-DM
Str: 14 [+2] |
Con: 16 [+3] | (14+2 from Dwarf)
Dex: 13 [+1] | Fort: 13 (10+3 from Con)
Int: 13 [+1] | Ref: 11 (10+1 from Dex)
Wis: 13 [+1] | Wil: 11 (10+1 from Wis)
Cha: 13 [+1] | (11+2 from Dwarf)
17 AC [10+7 from scale]
31/31 HP
2/2 Healing Surges
7 Healing Surge Value
Dark Vision, Stand Strong
Weapon of Choice: Axe (+2 to rolls)
Inventory:
1 Battleaxe [1D10 dam] [+2 WC + 2 PROF + 2 STR for rolls]
Scale Armor [+7 AC]
Clothes and shyt
Adventurer's pack
10 foot pole
Let's see, race: I think Dwarf sounds good, MR ELTAIN THE DM
I will also be a Fighter. Let's see, a dwarf fighter. Let's go with Hadhod Dimrinkles for his name. He is chaotic good, being a dwarvish mercenary who will do .. things .. for money.
I will go with array #2: 14 14 13 13 13 11.
Since I'm a Fighter, and my primary stats might be str>dex>con..
I will go STR 14, CON 14, DEX 13, INT 13, WIS 13, and CHA 11, being the dump, because he is an ugly mercenary, not a diplomat. He's also not stupid but I wanted con and str high.
Also since I am a fighter, I will go with Axe for Weapon of Choice. Let's hope I start with one LOLLOOLOL111
My character speaks Dwarvish, Common and .. let's go with Orcish, because he worked for a few orc tribes during his early years as a mercenary.
His skills should be Knowledge: Military Strategy/Tactics [wis?], and interrogate [cha?]. I think that is all you requested!
Some time later...
Spoiler Finished stats yay :
Male Dwarf Fighter LVL 1
Chaotic Good
Representing Eltain, the Not-DM
Con: 16 [+3] | (14+2 from Dwarf)
Dex: 13 [+1] | Fort: 13 (10+3 from Con)
Int: 13 [+1] | Ref: 11 (10+1 from Dex)
Wis: 13 [+1] | Wil: 11 (10+1 from Wis)
Cha: 13 [+1] | (11+2 from Dwarf)
17 AC [10+7 from scale]
31/31 HP
2/2 Healing Surges
7 Healing Surge Value
Dark Vision, Stand Strong
Weapon of Choice: Axe (+2 to rolls)
Inventory:
1 Battleaxe [1D10 dam] [+2 WC + 2 PROF + 2 STR for rolls]
Scale Armor [+7 AC]
Clothes and shyt
Adventurer's pack
10 foot pole