I've just uploaded an update for 3.13 with the starting techs restored and Cleveland corrected. Sorry it took so long
Ho1 : 34 civs would be great but my pc freaks out with anything over 32 ...someone might be able to make it happen. I can provide a 34 civ .dll if anyone wants it.
Szbolcs : Try the Random18 version, It should be what you need. Just delete/change the civ entries at the beginning of the .wbs file to the ones you want (you'll need at least 2 civs for the game to start).
asdvbn : When I tried to conquer mainland Europe as England it was my undoing so it sounds like you did well. I haven't experimented much with different resource placements yet...probably worth trying some more metals in Europe.
Civiman + Illram : I knew I'd miss something
That explains why it was so easy to get the first religion as England, should really have been beaten to it. Fixed now. Thanks for reporting it.
Shogun : Have you noticed if it crashes while saving? if so the latest graphics card drivers should fix it.
Illram + Enter : In general I've been basing balance decisions on the success or not of the ai, and so far they all seem to have a fair chance but that might change with the reintroduction of starting techs and it would be nice to give everyone a decent start if possible.
I haven't thought much about Unique units/buildings etc. In theory I'm hoping civs not having easy, immediate access to certain resources will stimulate trade/exploration/war etc. but some civs aren't doing as well as they should; Egypt do seem quite weak and usually get owned by the other African civs and they should definitely have access to horses but I'm wondering if they should have a better start position too - perhaps further north with Cairo as their capital?
I was worried Russia's start location was too challenging, did you think it was easy? and yeah the middle east's chaotic isn't it. I'm not sure what can be done (like RL).
Dutchking :
Chizzy : Civ 4 is extremely moddable and there are lots of great tutorials and threads on this site covering all aspects. I'll help if I can but as I've said I can't load 34 civs + this map, despite managing 67 with CivGold on a custom planetary size map
TheSASMan : lol Thanks.
Gaius : I'm hoping the 'random' maps will be good for modding, they've only got resources pre-placed (no start locations or barbarians). Odyssey gamespeed is entirely optional (it tends to be more demanding with so many more units moving around and won't be suitable for all mods or PCs) but it seems for now that the 'Planetary' map size needs to be declared by a mod for the map to load. I'm not sure why. I've made some notes in modding.txt in the readme folder.
Cassius : Nice one. I've updated to 3.13 without Bhruic's mod so now there's a choice. I'm using yours for now, it's just too tempting to sell 30 fish to my closest rival
...safer to not have the option.
Rowdy : Thank you. Cleveland's now correct ( the txt_key entry was missing the D so when I added it, it no longer referred). Please re-download if you'd like the fixed version (now for 3.13 with starting techs restored). Saved games should still work.