I would very much like to see a 160 x 100 Earth map (40 grid x 25 grid), if somebody other than me is willing to make the effort.
This is a 1:6:X:Y map, bigger than the Huge Earth map (128 x 80), but may not suffer the performance issues of these 192 x 120 MAF monstrosities, or conflict with the 3.17 patch.
Lately I notice that I can't even run those Giant maps in 3.17, with or without Lt Bob's 40 civ .dll or Bruic's unofficial patch updates.
So I am in the middle of an experiment. I modified the Worldinfo XML file to make Huge Maps generate up to 40 x 25 grid dimensions. As "Huge" is the largest keyword that the Earth2 mapscript recognizes, I've been able to get it to successfully generate earth maps--but I haven't yet cracked open the WBsave to verify it is at 40x25... or that it will still behave in the late game.
If it works, then the general shape of the continents could be used as a starting point to develop a more pleasing Earth map, under a key, script, and dimension more system friendly.
As is, those Giant 48x30 maps are pretty damn big, and afford more than enough room even when I'm running around 30 civs. Unless you try to cram all of the European, Med, and Middle Eastern civs into their historically correct locations, they can spread out all over the place. So a smaller "Giant" map ought to be just as fun but more manageable...
This is a 1:6:X:Y map, bigger than the Huge Earth map (128 x 80), but may not suffer the performance issues of these 192 x 120 MAF monstrosities, or conflict with the 3.17 patch.
Lately I notice that I can't even run those Giant maps in 3.17, with or without Lt Bob's 40 civ .dll or Bruic's unofficial patch updates.
So I am in the middle of an experiment. I modified the Worldinfo XML file to make Huge Maps generate up to 40 x 25 grid dimensions. As "Huge" is the largest keyword that the Earth2 mapscript recognizes, I've been able to get it to successfully generate earth maps--but I haven't yet cracked open the WBsave to verify it is at 40x25... or that it will still behave in the late game.
If it works, then the general shape of the continents could be used as a starting point to develop a more pleasing Earth map, under a key, script, and dimension more system friendly.
As is, those Giant 48x30 maps are pretty damn big, and afford more than enough room even when I'm running around 30 civs. Unless you try to cram all of the European, Med, and Middle Eastern civs into their historically correct locations, they can spread out all over the place. So a smaller "Giant" map ought to be just as fun but more manageable...