M60A3TTS
Ex-treadhead
Actually I decided to trade him stone instead.No-brainer deal with wheat.
Rare situation where you don't want to sell happy resources, but doesn't even help them usually and can always be turned into gpt.
Actually I decided to trade him stone instead.No-brainer deal with wheat.
Rare situation where you don't want to sell happy resources, but doesn't even help them usually and can always be turned into gpt.
ok, ok. Save it for the end game review/crucifixion.Oh i see, you play fair and give him cheaper walls
Unfortunately the GA will save from strike. Btw I don't understand how it takes so long to get the out? It's your 1st one, right?strike is near
100% on learning the habit. I seldom do it and am missing out on too many opportunities.I would sell the wheat for 1pt even, 8 is great! It's free money and you should learn the habit of looking into such possibilities every turn.
I would assemble a stack of ~10cats+10units asap and probably start killing Shaka. Time is nigh. I think if you are in multiple wars they resist capitulation though. Losing units gives them war success so HAs aren't that hot for chain capitulation, but of course they are still great for taking weaker cities.
You should be able to win in 25T or so.
Ah, makes sense. Unfortunately you don't do much with in this game, no way you'll ever get a 2nd GA. Great news is that you got the GSpy, which is at least somewhat useful. Free scouting and you can infiltrate an enemy (Shaka?) to at least blow up walls with spies.2nd one just popped. Great Spy. We already did the GA. I mentioned that when we did so, went to Monarchy.
Yes, but they are still excellent units due to relatively high base strength and 2 movement. But yes, you will need some catapult support for stronger cities from now on.I think the glorious HA Age has run it's course.
If 3 cities or so switch to wealth, we go back to a positive cash flow.strike is near
Otherwise Snaketown has little hope of being productive.
No, it couldn't. It could use more whipping! While you've played very well, you haven't grasped the very essence of the stomp. You whip.Oh, I don't know. It didn't turn out to be such a bad place. It could use a lighthouse.
There goes my market in the capital idea too, I suppose.No, it couldn't. It could use more whipping! While you've played very well, you haven't grasped the very essence of the stomp. You whip.
Yes. You are way way way too close to winning for a 150 building to pay back. Maybe immediately at currency, but still pretty meh IMO.There goes my market in the capital idea too, I suppose.
Post saves too...folks can help clean some things up here, especially with cities and the economy. Always important to trade resources for whatever gpt you can get.
I'm happy to explain these excess units as I didn't go into a lot of detail as to what the greater plan was, specifically at the start of the Arab War.Looks good!
You could again gain some pennies for resources. I guess my biggest complaint of what I see is that you have lots of units that you aren't using. There is no place for standing armies in this game. You have lots of overgrown cities working weak/mediocre tiles so time to whip out cats in all of them. I guess I'd go Charlie-Pacal-Shaka but it doesn't matter much. Accept capitulation immediately when available. Whip more units (and use them) to gain more power ratio. I don't think it should take much more than 25T.