TheBlueMidNight
Chieftain
- Joined
- Jun 5, 2010
- Messages
- 2
First, I wanna say tyvm for the mod.
May I suggest (if we can't already) an era cap option.
I'd love to play a 3000 turn game with 49 other tribes, gigantic map, living in huts, just flinging rocks and sticks at my opponents.
Of course the space race could be defaulted to off if a former era were chosen.
Also, if this option is not available, forum patrons please post any and all ways found to "slow the game down".
tyvm,
blue
May have found a way.
In - MODS\Rise of Mankind\Assets\XML\GameInfo\CIV4EraInfos.xml
Seems we can edit the cost of techs by era. Example: making the classical era 1000 times more costly than the previous era.
Line: <iResearchPercent>100</iResearchPercent>
I've tried XML once before with mixed results. Gonna try and I'll edit later if it works.
Update. DONT MESS WITH THE XML
I changed one line of code and it stopped loading the mod. Changed it back to the original and still wont...I hate xml
May I suggest (if we can't already) an era cap option.
I'd love to play a 3000 turn game with 49 other tribes, gigantic map, living in huts, just flinging rocks and sticks at my opponents.
Of course the space race could be defaulted to off if a former era were chosen.
Also, if this option is not available, forum patrons please post any and all ways found to "slow the game down".
tyvm,
blue
May have found a way.
In - MODS\Rise of Mankind\Assets\XML\GameInfo\CIV4EraInfos.xml
Seems we can edit the cost of techs by era. Example: making the classical era 1000 times more costly than the previous era.
Line: <iResearchPercent>100</iResearchPercent>
I've tried XML once before with mixed results. Gonna try and I'll edit later if it works.
Update. DONT MESS WITH THE XML
I changed one line of code and it stopped loading the mod. Changed it back to the original and still wont...I hate xml