Didn't work, unfortunately. Gonna attach a screen shot and logs, for whatever they might be worth.
Thanks anyhow.
File Type: txt Database Text.txt (19.7 KB, 0 views)
File Type: txt Lua Text.txt (212.3 KB, 0 views)
Well... poop. This is both good and bad news, I think. I can't seem to figure it out though just based on what I've learned of error checking, but I'm not an expert either. Thanks for the help in any event, and I'll just keep playing around with things.
Is it possible that if a scout was a unique scout, that when they upgrade to a Great Scout they can keep what makes them unique?
[84211.390] no such column: IsDummy
[84212.187] table Buildings has no column named FreeBuildingThisCityCost
[84211.390] , Update Database - Shared/ExCE_Dummies.sql, 0.018554
[84212.187] , Update Database - Components/Exploration/Core/Exploration_ModSupport.sql, 0.046507
[84300.296] Runtime Error: C:\Users\Lee\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Exploration Continued Expanded (v 16)\Components/Exploration/Lua/JFD_ExCE_Exploration_Functions.lua:106: attempt to call method 'GrantPolicy' (a nil value)
[84300.640] Runtime Error: C:\Users\Lee\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Exploration Continued Expanded (v 16)\Components/Tribes/Lua/JFD_ExCE_Tribes_Functions.lua:224: attempt to call method 'GrantPolicy' (a nil value)
<Mod id="d1b6328c-ff44-4b0d-aad7-c657f83610cd" version="72">
<Name>(1) Community Patch</Name>
<Stability>Beta</Stability>
[193671.984] Runtime Error: C:\Users\Robyn\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 44)\Components/Misc/Lua/JFD_CID_Misc_Functions.lua:27: attempt to call method 'GrantPolicy' (a nil value)
[193672.031] JFD_ExCE_Exploration_Functions: Resource type (RESOURCE_JFD_FEATHERS) was not found! check resource type in xml file.. script aborted
[193672.046] Runtime Error: C:\Users\Robyn\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Exploration Continued Expanded (v 16)\Components/Exploration/Lua/JFD_ExCE_Exploration_Functions.lua:106: attempt to call method 'GrantPolicy' (a nil value)
[193672.187] Runtime Error: C:\Users\Robyn\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Exploration Continued Expanded (v 16)\Components/Tribes/Lua/JFD_ExCE_Tribes_Functions.lua:224: attempt to call method 'GrantPolicy' (a nil value)
[193672.187] Runtime Error: C:\Users\Robyn\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 24)\Components/Misc/Lua/JFD_RTP_Misc_Functions.lua:36: attempt to call method 'GrantPolicy' (a nil value)
[193672.359] PlotHelpManager: GameInfo.Improvements[-1] is undefined
[193672.359] PlotHelpManager: GameInfo.Improvements[IMPROVEMENT_JFD_VILLAGE] is undefined
My latest game (as Poland) I am getting these errors and it is stuck not letting me upgrade a scout (but insisting that I do so)
There is one CiD error in the beginning and one RtP near the end,but the majority are ExCE.Spoiler :Code:[193671.984] Runtime Error: C:\Users\Robyn\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 44)\Components/Misc/Lua/JFD_CID_Misc_Functions.lua:27: attempt to call method 'GrantPolicy' (a nil value) [193672.031] JFD_ExCE_Exploration_Functions: Resource type (RESOURCE_JFD_FEATHERS) was not found! check resource type in xml file.. script aborted [193672.046] Runtime Error: C:\Users\Robyn\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Exploration Continued Expanded (v 16)\Components/Exploration/Lua/JFD_ExCE_Exploration_Functions.lua:106: attempt to call method 'GrantPolicy' (a nil value) [193672.187] Runtime Error: C:\Users\Robyn\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Exploration Continued Expanded (v 16)\Components/Tribes/Lua/JFD_ExCE_Tribes_Functions.lua:224: attempt to call method 'GrantPolicy' (a nil value) [193672.187] Runtime Error: C:\Users\Robyn\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 24)\Components/Misc/Lua/JFD_RTP_Misc_Functions.lua:36: attempt to call method 'GrantPolicy' (a nil value) [193672.359] PlotHelpManager: GameInfo.Improvements[-1] is undefined [193672.359] PlotHelpManager: GameInfo.Improvements[IMPROVEMENT_JFD_VILLAGE] is undefined
I have a lot of great recon units (adventurers, explorers) and I can't seem to be able to annex a tribe. That bugger covers the area with 8 aluminum and 7 coal. What can I do in such case?
Heal up to full health?