Freesmog
Skeptic1938222569
about favor: normally it increases free xp gain per turn;
Eilodon do not have free xp gain per turn... so while they might get the promotions, they don't get any benefit.
I think that for the xp gain per turn to work, the unit needs "divine" promotion ... (or channeling 1/2/3) .. in any cases, eidolon don't have these promotions.. so don't get free xp gain per turn.
Ah, they weren't upgraded from Ritualists (which I usually do).
Whenever an Illian completes the ritual and creates Auric Ascended, the most powerful civilization that isn't them will get the Godslayer via an event. A unit bearing the Godslayer can permanently kill Auric just by being in combat against him, even if it would lose. This happens in normal games too (you will notice it when you try to attack an stack with Auric and you suddenly have very small chances of winning), so be careful while moving Auric around
Last night I slew Auric with the Godslayer. Finding it was another matter. Had to go into military tab to find it on the map. For some reason Auric went to my lands, solo, instead of staying with his army and taking cities! Not a very smart tactic. I even helped him create peace with most other civs to have a fighting chance. His civ stats remained after his death. They only had 1 ice mana. His total was 70 (before AC 80).
I still disagree with the general opinion of Luchuirp being weak, specially in smaller maps in which their stack speed is not that important. The Luchuirp AI will cast its spell ASAP in order to get an early Great Engineer and to get a production boost in its capital. Having this bonus in the early game gives them a significant edge.
I haven't noticed any boost from the hammers, except for attack strength. I gotta look closer. I'm playing them right now, and was able to double their world spell back to back with the ritual. The golems are very slow. I'm finding diseased corpses to be a better option with increased movement (plus tower of necromancy and sheut). Bestow blessing also doesn't work on golems, so their strength is limited. It's nice to have them around for civ defenses though. I'm preparing an assault on Flauros with my quicker troops. I'm waiting for the ritual that destroys all demons and undead to be cast, before amassing diseased corpses. I play on big maps without any chokepoints, and Luichurp as an AI are always crushed.
Although it is true that Acheron is spawning less frequently than before (I still have to look into ways of solving this issue), Orthus should appear normally unless you are playing in a map that gets crowded very early or you have disabled its game option.
This game Orthus did appear, but still no Acheron or any other barbarian spawns.
Braeden is the only leader intended to be somewhat weak, but I could change that and give him proper traits. Favored is not an effect but a promotion, which is granted to all divine units. It may be possible that it is being granted only when the unit is built and not when it is being upgraded, and therefore if you upgraded your Eidolons from Melee units they wouldn't get the Favored promotion. I'm not sure if not having Favored on upgrade is intended or not.
Most barb leaders (except for Kane and Jonas) seem compromised as a result of the barb benefit, but buff them if you want (I don't mind!). I think Spiritual for Illians is not as strong as for other civs.
The mapscript should not be a problem. In order to create Puppet states, you need to research Feudalism first. This technology was stated incorrectly in the Features page of the wiki, and it will be fixed too in the emm_features.txt file distributed along with ExtraModMod for the next version.
I still have Puppet states turned on (with having Feudalism), and still no Puppet states
If you believe that you have found something not working as intended in EMM, please report it as a bug in this thread. In this particular case, though, Letum Frigus is working as intended. The FIRST civilization to reach Letum Frigus with a unit will get their special effect. The Illians get the Aggressive trait, while the Amurites get a Golden Age. Other civilizations get nothing, but they still try to visit Letum Frigus anyways (I do the same when I'm playing as non Illian). Civilizations that reach Letum Frigus after the first visit will get nothing. This is how it works in MNAI (and in default FFH2, I think), and I tested this in 0.4.1 before posting and it is working as I described.
I'll consider that. Sometimes I don't know if it a bug. Good to know about Letum Frigus.