Just for work puprose reposting and uniting all Kadhi material.:
Kadhi
theme: loyal to Oghma Creatures from Oghma plane. The race is dimensional (work like shaeim , only get other types of creatures.), strong knowledge/metamagic plane, total neutrality.
Arcane, Ambitious (still to be designed, it consist Agnostic inside - Kadh cant adopt any religion - any religion is -100 for him as for old Auric) wizard leader, additional multiplier for Diplo different alignment penalty. ("-4 you are good" instead -2, same with evil)
Fav wonder: Great Library Fav civic: Scholarship.
So they are actually Oghma creatures from Oghma FfH heaven, a cities remained on top of peaks, outside of mist.
they hate Good and Evil, see them as same, negative destruction force to all what they posses and place they came from.
Starting mana: Metamagic, Mind, Enchantment.
color : royal neon blue (Survayaman color from BTS).
the race is relied upon boosted tech resereach, unique mage units and unique units from Plannar Gates , like:
Gremlins
,
Anomalies (illusion units that come with random positive promos and random 1 lvl 1 spell)(reskinned fire elementlas into blue color glows),
Psions (hi move combat units with Mind 3, aviable only late in game, and there is very low chance to have them from gate + need hi lvl building,)
Djinns .
Race is Agnostic. No Priest units aviable for this race.
UUs:
Follower - mage replacement, start with metamagic 2, mobility promotions added to normal mage promo set
Advisor - archmage replacement, metamagic 1, mobility, shadow 1, sun 1, chaos 1, law 1, mind 1, body 1 promotions added to normal archmage promo set
upgrade costs increased greatly .
UBs:
Kadhi Plannar Gate
Meditation Halls (Apothecary Persian graphics from BTS, replaces Alcheimist Lab + 4 beakers, +1 Sage GPp)
Worldspell : Time Stop. Stop every single unit in world (Can not move) and makes anarchy for 5 turns for all civs except Kadhi.
Diplo Music:
http://www.louisfoxfire.com/cgi-bin/download.cgi?file=rising-dawn&name=Rising Dawn
Kadhi are led by ambitious wizard Kadh ("Followers of Kadh"), that percieve his own interests of power and knowledge, while he is Oghma worshipper so tend to remain neutral side, instead getting AV side. His power and manipulation through summoning and magic of those plannar creatures and thing that Oghma haven was battlefield of gods, is enough for actually Dark Fantasy game to bring them to a scene as side that
values knowledge most than all, but , actually untolerable, snobish and somewhat evil towards normal common human beings.
More about Kadh personality - he is silent man, very clever and throughtfull... Outland sight and silence he keeping hiding enormous drive ambition. His hidden agenda is Cosmos. And Power, power of God, that can be compared only to the One. Its not that he want to be a god, he see world as different, endless substance, With endless bodies and forms filling it, while being nothing.
He is egocentric and hardly believe in things he imagine. He lived for long time already, and while knowing he is not immortal of any kind, he still not met his end, and may be he will not, or if yes, in some very strange, unclear and different form as live and not live beings used to end their existence in known planes for him. He lives in never ending mystery, and he feels that he know about existence of some things , than even gods cant imagine existence of those things. He wants to know, to understand those mysteries he live in, but he knows he never will understand all. His motifs and things that drive him are unclear for him, but he knows he need to do that in order to get "deeper into a mystery". He seen things but dont know what are they, and why he see them.
Most of his closest followers not talking ever. Most of communication done by telepathy and fast understanding (best need not know what he meant to say, they understand sometimes things before he even can transfer them his own needs/orders/ideas. He like when people understand much. He is very snobbish and arrogant to those who not respect knowledge. He hate intrigues, sides , nor good , nor evil, but respect power, and knowledge obcourse.
He easy making someone trust him, and even if not, he can force to get his side. Mind control is thing that he does very good, if even possible to find any mortal that can challenge him in mind control skills.
so as he represented check which god arts he actually use - Mammon , mind.
He was influenced by Mammon presence, and while he colpletely in his suggestive undestanding make serve to Oghma, his uncontrolled, not suggestive actions are often have more similarity to one who acts on behalf Mammon. He may be never will be follower of Mammon but he have some part of his presence deep hidden in his soul.
Not greed , but strong ambition, desire for power, mind manipulation and other methods to aquire things he need via use of force , be it physical or mental, of one who urge to solve mysteries layed upon him, and "know" much things possible about his seeings and visions.
Their army mostly gremlins(gnoslings), other metamagic creatures, Followers (UU, human Erebus inhabitants followers, converted to Kadh side by own will to learn or by will of Kadh itself , as he saw potent students , and then obtained them as followers... um.. by changing the way they think..
Simple melee units (not followers types) have some weakness in production cost. The production of some melee units should be increased (Axeman at 110-120 % cost), but have Mental immunity (immune to Domination) and + 30% str with djinn, Illusion, elemental.
He have some close round of his loyal human helpers-bodyguards, but noone know who they are really. (Archmage replacement UU)
Kadhi cities have instant, all-time existing feeling of mystery, uncertainity and undecision. Streets are silen and major conversation that going on Kadhi cities is eye comunication, and telepathy for already enlightened. Tehy are product of some way of evolution that Kadh teach them to pass.
Plannar Gate units:
Gremlin - model need to be done
Djinn - exsist
Anomaly - Some glow, recolored mistform or fire ball / fire elemental into blue fire like it for Djinn.
Planewalker - Semi-visible Lawbringer, recolored
Psion - Very powerfull unit (str5 + 1 affinity per any mana, like djinn) , national , limit = 1 , chance to spawn = 0% after 1 spawned. - mind 3 + sorcery + chan 3 = dominate (if gone Mammon path) no hero that way, but once killed , Psion re-appear again (respawn) soon enough. He is strong caster unit and can learn other magic speheres as Archmage.
while for Oghma pass key building allow to build hero.
Key shrine - At late game (Strenght of Will??) Kadh able to chose between Mammon or Oghma path. Unlocked at same tech, and when 1 shrine done - other one is locked and unaviable for whole game. 2 wonders on 1 slot.
Mammon shrine - -2 health, +1 happy with consumption, +20% income in city , +20% production in city , Merchant S free, Sage +2 GP, chance to spawn Psion with plannar gate in city, + 1 happy in city per mind node owned.
Oghma shrine - +2 happy with scholarship, +50% resereach in city, +4 Culture, Sage + 2 GP, build hero unit by completion - base 4 metamagic affinity 2, lvl 3 caster metamagic + enchantment, + 1 happy per metamagic node owned. + 1 metamagic mana
Balance is ok since they are agnostic and have not heroes early at game.
Main hero released on choosing Oghma path - Kadh himself, that go seek himself through Erebus the Knowledge, leaving his mid-plannar heaven, become vulnerable like other men, persuing unselfish, true Oghma champion, needs, should have some crazy spells. Oghma releases him from his plannar ties and send him to experience life as men again , learn and seek the Truth, while being vulnerable like normal Man, Art sketch for unit aviable in this post.
Leader traits losed if killed.
He get metamagic affinity 2.
One of Kadhi powers - much easier terms to build Tower of Mastery. That mean that Tower of Mastery is victory they can achieve much easier than any other civs...
At strengt of will Kadh get some enlightmenent , that allow him to recognise that he being ruled by 2 powers, recognise those powers , and to choose 1 he will go with . In any case Shrine wonder should be built, one of them (they competetive so only 1 can be built) will enable Mana node rquirement replacement (new mechanics that need to be immplemented) - if he stays with Truth - Oghma - every metamagic node can act as replacement for any single node needed for construction of towers. (mechanics should have METAMAGIC_USED counter - that will show amount of already used metamagic nodes, so if Kadh have 3 metamagic nodes with counter being 2 - only 1 node can be replaced). That mean if Kadh civ lack 5 different nodes for building all 4 towers, with shrine wonder they can just use 5 metamagic nodes.) If way of "Will" is chosen then Creation of Mammoth shrine not enable replacement , but creates 3 raw mana nodes within empire borders on random tiles.
Also may be there should be 2 different techs, that replacing wonders building and lock other one, like "Truth", "The way of Will" ????
Unit Art Linkies:
Gnosling :
http://forums.civfanatics.com/showpost.php?p=6757972&postcount=752
Follower and Advisor :
http://forums.civfanatics.com/showpost.php?p=6758910&postcount=756
Paths:
http://forums.civfanatics.com/showpost.php?p=6760845&postcount=764
Axeman:
http://forums.civfanatics.com/showpost.php?p=6762933&postcount=780
Immortal and Longbowman:
http://forums.civfanatics.com/attachment.php?attachmentid=175616&d=1209376063
Kadhi Rider (horse scout with sentry and ignoring movement costs)
http://forums.civfanatics.com/attachment.php?attachmentid=175628&d=1209397178