MAP : Perfect World - 0
Difficulty : One rank more difficult than Prince (+flexible) - 0
Victory : Conquest - 0
World size : Standard (or just one rank bigger, I don't want to slow down the game) - 0
Speed : Marathon - I tried Marathon and Snail, I'm not sure what I prefer, so I come back on Marathon for another try.
Terrain damage : On - I will try this !
Resource Depletion : Off - I'm not sure of the effect if no resource pop up after
Era : Prehistoric - Of course !
Leader : I don't know yet - 0
Advanced Start : Off - 0
No City Razing : Off - 0
No City Flipping From Culture : Off - 0
City Flipping After Conquest : Off - Player guide say On, other guide say Off. I will keep Off because If I conquest a city and occupy it, it shouldnt come back to his owner, otherwhise, it's endless.
No Barbarians : Off - 0
Raging Barbarians : Off - 0
Aggressive AI : Off - 0
Unrestricted Leaders : Off - 0
Random Personalities : Off - 0
Choose Religions : Off - Mod team advice is to not choose this
No Technology Trading : On - Nice but could speed up game in an unexpected way
No Technology Brokering : Off - Could be On for a minimal Tech trade, to consider
Permanent Alliances : Off - I prefer to keep civ independants for late game
Require Complete Kills : Off - Can be boring to chase some lost units
No Vassal States : On - Avoid a possible Domino effect
No Random Events : Off - Random events are fun, even when a cyclone destroy your best tile.
No Espionage : Off - I don't understand how Espionnage work yet, and disable it won't help !
Barbarian World : Off - Could slow down the game, and one city per player don't mean this city will attack only this player, maybe a player will get 3 city on his neck.
No Revolutions : Off - I don't know what it is, but I saw some revolts in city and find it fun. If this about Civic, I keep it as some abilities preventing revolutions could become useless
Limited Religions : Off - Advice from option thread
No Barbarian Civs : On - Nice feature but definitively no because it could slow down the game.
No Tech Diffusion : Off - Could help to balance teams, so I keep Off
Start as Minor Civs : On - I tried with Off because I like to be quiet, but it's time to try On now.
Usable Mountains : On - There is resources in moutains, so workers need to go there, and a mountains is passable, even slowly, so ON.
Surround and Destroy : On - Was On, and I forget to use it in my previous game. I dislike because it make more micromanagement at splitting units. But keep it On as there is abilities playing around that.
Advanced Diplomacy : On - 0
Unlimited Wonders : On - I tried Off, but I discovered than there is small wonders not worth it to build because the limitation. If all wonders would get same power, I would keep it, but as this is not the case, I prefer to try unlimited.
Barbarian Generals : Off - As I will turn off generals for player because it's slow the game, I can't keep it for barbarians.
No Zones of Control : On - It's a standard rule of wargames, I would prefer to keep it but can't because it's slow down the game.
Final Five : Off - 0
High to Low : Off - 0
Increasing Difficulty : Off - To do in BUG options
Ruthless AI : Off - 0
Great Commanders : Off - I tried On and really liked, but as this slow down the game, I turn it Off
Culturally Linked Starts : On - Better flavor, If I play Inuits, I would start in a polar zone.
Personalized Map : Off - As there is a bug making game forgeting that, it useless
Realistic Culture Spread : On - 0
Larger Cities without Metropolitan Administration : On - I prefer to privilegiate culture and a global way to play than a single tech
Realistic Corporations : Off - As it seem it's better balanced for AI
Religion Decay : Off - I prefer to keep natural evolution, and in history, there is some religion change.
Barbarians Always Raze : Off - Barbarians can raze but maybe want to conquer also.
United Nations : On - Even I will not use diplomatic victory
Advanced Espionage : On - Even I don't know yet how to use it
Advanced Nukes : On - More nuke more fun (only in a game or battlestar galactica !)
Divine Prophets : Off - A comment say it's too exploitable. Maybe I will try another time.
No City Limits from Civics : - ?
No Fixed Borders : Off - Advice from mod creator
Infinite XP : On - Who dislike RPG feature and level up ?
Unlimited National Units : Off - I feel I used an unit too much in a previous game, and it made it unbalanced, now I will try Off.
No Negative Traits : Off - 0
Pure Traits : Off - 0
Developing Leaders : Off - I tried On and I find it's a decrease of gameplay. Leaders develops too quick, and games become too much similars at choosing same traits. I like the fact than a definitive choice of a leader will impact the whole game and how I will have to accomode to that. It's more flavorfull.
Start Without Positive Traits : Off - I prefer to keep leaders as they are
No Nukes : Off - So in this game we would develop FTL or anti-matter, but not nukes ? Ah ah !
Religious Disabling : On - I keep On, but I fear to forget what building I already constructed and will be disabled
Upscaled Building and Unit Costs : Off - I prefer to stay in a standard balanced gameplay
C2C Combat Mod - Fight or Flight : On - All C2C options ON of course ! If not, why to play this mod ?!
C2C Combat Mod - Size Matters : On - Great option, but it need more information about what unit can merge/split and what units can't
Minimum City Border : Off - Revolts of people after conquest are really funnys and sound natural
More Rivers : On - I like rivers, I would like some new features like if you get a rivers going to a sea, you can build ships in the city. It look for now, you need to be on a tile near a sea.
More Resources : Off - Standard game is well balanced and give good time on how to choose the best settle place, so no need of this.
Assigned Specialists XP : On - 0
More XP to Level : Off - It make building giving XP more valuable to keep it off. And it give some interesting choices to the player when poping a new unit.
Nightmare Mode : Off - 0
Size Matters Uncut : Off - 0
Teleport Hunting Awards : On - I played a game with Off, and never that again, a nightmare of microgestion after the first "funny" hour.
Amnesty for Units using Rite of Passage : Off - Some bad guys don't respect rules. But I would like some diplomatic problems to compensate this. If you kill a VIP sended in your city, you should get advertissements for not protecting him by the civ how sended him, like in real world. Kill more of them, and then it become a very serious diplomatic issue.
C2C Combat Mod - Hide and Seek : On - I have difficultys to masterize all of this new features, but it's a must have making the mod great !
Peace Among NPCs : Off - Keep the world the most natural it should be
Animals Stay Out! : Off - Animals don't care about frontiers. Even they shoud avoid a too "civilizated" country.
Neanderthal Cities : On - As I desactivated barbarian becoming civ, I can at least keep this option on. And it's nice to raze these cities, you can get prisonners !
City Starts with 1 Tile : On - Limits already expand more fast than citizen exploitation. Add that there is prehistory for helping this development. This option make the game more natural, it's a must have.
Realistic Siege : On - When I see "realistic" word, I have reflex to choose it !
Vanilla Combat Engine : Off - Again, I prefer to keep all C2C options on !
C2C Combat Mod - Without Warning : On - 0