MagisterCultuum
Great Sage
Wonderful!
But 21 mana types?
In 2.2x we had 15. In .32 plus sun and shadow, metamagic instead of dimension; we now have 17.
Ice is still missing. But what else? Do you know something?
the 21 spheres are:
- Air
- Body
- Chaos
- Creation - Not yet implemented. Kael really has no idea for what spells this sphere should have, and doesn't really plan to add it. (I'm not really sure what to do about it in my modmod either, but I'll try to come up with something before I release my modmod, just to have all 21 spheres covered.) (Thematically Creation is Fertility and Creativity, the creation of something new. It is similar but not the same as Nature, which is is about the gradual change and maturation of things that already exist.)
- Death
- Dimensional - This used to be in, with only 1 spell, but was removed. Kael said that he'd like to re-/fully implement it, but hasn't come up with good/balanced enough spells for it. (This will be fully implemented in my modmod. Its spells are nice, but more importantly each promotion boosts the unit's summons' duration. I'm also thinking I'll make most of the summons be cross-sphere spells with dimensional 1 needed too.)
- Earth
- Enchantment
- Entropy
- Fire
- Force - Not yet implemented, not sure it ever will be. Kael did say though that he's thinking the old Air II spell (whirlwind) will be added back as Force II. (I've come up with some nice spells for my modmod, but haven't gotten the level 3 spell to work like I wanted it to.) (The theme of Force is really more about Balance.)
- Ice - Not yet implemented, probably will be in Ice. (I've implemented it myself in my modmod, and it is one of my favorites.)
- Law
- Life
- Metamagic-added recently.
- Mind
- Nature
- Shadow
- Spirit
- Sun
- Water
One reason I want Kael to go ahead and add them is because I have no graphics for the resources/improvements/promotions. I don't really care if he goes ahead and adds the spells, and in fact suspect that I'd probably just replace them with my versions anyway.